Dreams Feedback šŸ¤“

Weā€™re constantly improving Dreams and are always interested in hearing our playersā€™ thoughts about how to improve and build upon what we have. If youā€™d like to suggest how something could be better in Dreams, hereā€™s the place to do it. Make sure to check to see if anyone else is already discussing the topic.

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  1. Make subtract shapes visible in editing

    Make 'subtract' shapes visible in editing for easier selection.

    I moved some 'subtraction' shapes out into open space yesterday and lost them. Unless you hover over the invisible binding lines, you can't select them. There needs to be an option to show them transparent or something to make them easier to select.

    151 votes
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    20 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. A ā€œmerge sculptsā€ function would be great to optimize the thermo

    If you could for example merge two sculpts in a single element that cannot be separated the gameplay thermo would not fill so fast

    80 votes
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    7 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Sculpt mode shapes: Add shape memory so we can reuse custom shapes

    We can store custom color so why not shape?
    resizing custom shapes can be time intensive especially when hollowed.

    In Sculpt mode add a sub menu for each shape type which would memorize any customized shapes one was required to use over again. much like the color tumbler it would store different values for dimensions, color, etc, only for customized shapes. This would add a great deal of functionality to sculpting and spraypainting

    41 votes
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    15 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Make soft blend setting available after you placed an element

    Don't know if this is already possible but as far as i know it isn't. When in sculpting it seems that the soft blend option is only available before placing an element and not afterwards.

    Why not make that possible just like scaling.

    59 votes
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    3 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Selection of multiple shapes in sculpt mode

    I mostly love how the sculpt mode in Dreams works, but there are a couple of annoyances that would really save us time if fixed.

    One of them is that you can't really select a shape you stamped in sculpt mode, you can only scale or move it. I'd love to see the selection system, where you can select multiple objects, move them around, etc. extended to sculpt mode.
    This is especially useful when creating custom shapes (by subtracting, using blending), and trying to move that around - which is hardly possible right now, you have to move every componentā€¦

    50 votes
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    4 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Editing shapes after stamping them in sculpt mode

    It would save me so much time if we were able to edit the shape properties after stamping a shape, such as changing the color of a shape I sprayed on afterwards, the blending options, etc.

    It would be great if we could get a shortcut that opens up the edit menu again to tweak all settings.

    42 votes
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    5 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Allow sculpting more regular polygons (pentagons, hexagons etc.)

    Rename the hexagon to Ngon or regular polygon and just add a number slider so that we can easily construct all kinds of additional shapes with a single parameter.

    24 votes
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    2 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Sculture opacity setting

    The title says it all! Exactly like strokes,text,number displayers have this setting so should sculptures!It would open a huge amount of freedom on creations.Something so small could be enormous as a setting!Please consider it!

    29 votes
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    6 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Give access to shape options after stamped

    If I can grab and move a shape after stamping it, I should be able to enter its options menu to change its blending and all the other options available before stamping the object.

    29 votes
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  10. Have the ability to remove and/or alter and modify spray paint

    I'd like spray painting sculpts for giving subtle nuances to their look; however, actually I never use it since I was surprised to found out that indeed there is no way to remove or alter it after you spray painted your sculpt, save for deleting said entire sculpt and starting new, making that tool actually pretty risky to use.
    I think the ability to alter and remove spray paint would make that tool indefinitely more useful, just like you would modify or remove shapes.

    26 votes
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  11. Multiple angle snap

    It would be nice to have rotation snap and have a setting for the angle rotation. This can be done similar to kaleidoscope and grid snap by adding a +- control with degrees going from 5, 10, 15, 30, 45, 9 instead of just ā€œright anglesā€ as we currently have it.

    3 votes
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  12. Please add cel shading

    Being able to make games with that comic/graphic novel look like Borderlands and all of Telltale's games would be AMAZING! I love the black outline of objects and characters that make the scene pop.
    Adding this will also open the door to more creativity with games/animation styles.

    P.S. I'm sorry if this isn't the right category.

    3 votes
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  13. In sculpt mode, extend smear when sculpt space transform of brush changes instead of when scene space transform of brush changes

    At present, the rule for extending a smear in sculpt mode is to add the next step when the scene space transform of the brush changes.

    That rule didn't anticipate lathe sculpting techniques, in which the scene space transform of the sculpt and the sculpt space transform of the brush, but not necessarily the scene space transform of the brush are changing, because time is running while in sculpt mode, and the sculpt is being moved by animation, movers, or connectors.

    The only way to ensure that the scene space transform of the brush is always changing is toā€¦

    1 vote
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    3 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. depth of field

    The ability to flag the paint strokes out of depth of field

    1 vote
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  15. Soft blend sculpting tool for DS4.

    Hi, I was wondering if there is any plans to update the soft blend tool for DS4. It seems the tool when used by move controllers has far more scope for accuracy than its DS4 counterpart. Surely a bigger slider for DS4 users would be fairer. I have seen people change their soft blending by as little as 1% when using moves. This is impossible with the DS4. A better, bigger slider similar or the same as the move version please.

    17 votes
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  16. Cursor smoothing option in paint mode

    Something like https://lazynezumi.com/ would help immensely in creating smooth lines, especially when painting with a Dualshock.

    18 votes
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  17. projecting an image on an object to colorize flecks

    Just an idea to get a fast way to add color on models :Use a bitmap and a simple ortographic projection on an object to colorize it.

    6 votes
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  18. We should be able to group more than one sculpture in sculpture mode

    To make a character look organic we should be able to combine sculptures so that there are no visible lines inbetween the things we add to the puppet. Also when the character moves its always visible that its just pieces patched together, the matter between the moving limbs doesnt expand and contract as it would in reality.

    3 votes
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  19. An option to choose whether the sculpt mode clone tool uses the original shape's replication settings or those of the current guides.

    At present, the sculpt mode clone tool always uses the mirror and kaleidoscope settings of the original shape - if you clone a shape that was "mirror + kaleidoscope * 5", the clone that you get will be "mirror + kaleidoscope * 5" regardless of the current settings for the mirror and kaleidoscope guides.

    But sometimes you want identical shapes with different mirror and kaleidoscope settings, and if the shape required a lot of "edit shape" work to get right, you have to repeat all of that edit shape work for every combination of replication settings that you want toā€¦

    2 votes
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  20. Blending shortcut in DS4

    L1 + RS (up/down: Blending | left/right Looseness?)

    or

    L1 + Touchpad up/down ?

    8 votes
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