Fix the motion controls
I can't get the move controls to function like actual hands. if I rotate right, the screen rotates left, if I move up it goes down, and messing with the inversion setting for the Y axis just makes utterly unusable. Is there some way to make this actually feel like I'm moving and object normally, or am I just stuck with these garbage controls and a game I can't even utilize properly?
I have plenty of VR games where I can pick things up and the movement is 1 to 1 and makes sense. this just doesn't. I can't even get through the friggin' tutorial stage. I'm over it
If you really can't wrap your mind around the controls, maybe it'll click a bit better once VR support drops. The controls actually ARE the same as other VR games. Seriously, go try a PSVR game that allows you to pick things up with the moves. Now try it without the headset on while looking at your TV. I still say that's where your mind is not quite wrapping around the idea of rotating the world instead of rotating the camera.
Tethered is a good one to try if you have it, as it uses the moves as hands to move around the same as in Dreams.
Don't give up! It'll click eventually. I honestly wouldn't hold out for an inverted moves option as that doesn't quite work in a natural way, especially once VR is out. Inverted sticks I get, as that can be conceptualized differently, but the moves are using a camera to map your hand movements 1 to 1 in the game. 1 to -1 would just be... odd.
I've given up. the controls are impossible. I was looking forward to this game for forever and now I can't do anything in it. thanks media molecule for the biggest let down of the year
nah usually with vr your head is the camera. but basically what I'm getting at is if I wanna move around the space I should use both hands like you said in a kinda climbing motion, but when I use one hand to tilt something it should feel like I'm tilting it how I would in reality, not reversed. it's just awkward
I haven't played the PSVR, but I'm guessing most VR games don't let you directly control the camera, or sort of "move the world" like Dreams does. Takes a little getting used to how it works, but after some practise it will click.
I'm just used to the psvr. so having it not respond in the way it has been is a huge disconnect
Grab a small object and hold it out in front of you. Now twist your wrist clockwise. Your VIEW of the object is moving around the object counter-clockwise. Now imagine that object was anchored in space and you were sitting in a rotating chair. Your clockwise twist would move YOU counter-clockwise.
I get where your perception is coming from, but I think if such a change was made, being as the moves are like hands reaching into the screen, you'd quickly realize it no longer matches how your real hands work. :)
@cgCody The push and pull make sense and if I move left to right it make sense, but if I'm turning the controller like a door nob it doesn't move the way anything should, or if I tilt it up and down like a light switch it moves oppositely as well. I just need those 2 things changed to make sense
It might help if you change your perception of what's happening. You are not grabbing and moving the camera, you're grabbing the world to push and pull yourself around it. This is what you do in real life.
Think of climbing something. You push your hands down to move your body up. You push your hands left to move your body right. You twist your wrists clockwise to rotate your body counter-clockwise.
It might not be what you'd prefer, but it might help you adjust. :)