Make soft blend setting available after you placed an element
Don't know if this is already possible but as far as i know it isn't. When in sculpting it seems that the soft blend option is only available before placing an element and not afterwards.
Why not make that possible just like scaling.
It does this anyway. You can already move edits around and stretch them. And lag isn't a big deal while editing, because it won't affect the performance while the scene is actuall playing.
I'd love this, but I see a huge performance issue. Because edit a sculpted item deep in the edit queue inside your object -- where you've put a lot of other object on top of it. So now if you edit the blend, it has to recalculate this live for all the edits that came after it. That's the performance issue. Currently already performance is super laggy and you're just adding in a new object to an existing compiled shape, so it's not too bad. I guess if we're editing the shape stretch, it's somewhat the same as I described above, so maybe it was just another reason or oversight.
I could be wrong though. I'm sure they would have put this in if they could.
I think they should just allow the shape editor to be used on already stamped shapes, that would include the blend and looseness.