Set origin of a group
It should be possible to set the origin of a group. For example if I want to set the precise position of an emitted group I currently can't do this.
You can already do that for teleporters and movers. You can only not do it for rotators, as they use the centre of mass. I think there's another post about that though.
I think you should just be able to edit the origin point of any object/group directly, and it would be used for emitters, teleporters, all movers really.
Well, you can set the origin as shown in the video without teleporters. But it's definitely a hacky workaround that shouldn't be required ;D
Maybe a "grab point" could be added for emitters, basically.
TAPgiles: just watched your video on the workaround, and I can only say: wow, that's clever, and omg, why is this necessary???
I agree with the suggestion. Being able to edit the origin point is critical. Emitters are being used for all kinds of procedural generation, and this requires a level of precision that is just not available right now. We shouldn't *need* to use Teleports after emitting an object to get it to the right position.
There's some hacky workaround you can use in the meantime, but this would be a good addition. https://www.youtube.com/watch?v=PrSvthGCouI&list=PLX3qX-yI9vm4Dem2z3XV8LTb3M4NQdM6D