Feedback reduced recording time
you asked for feedback on the upcoming reduced audio recording time. We use the record function for:
- VO. We have quite a lot of voice acting in our games. Cutting everything into 15 second pieces seems very unrealistic. Also some people record on extern audio devices and we import these long files into Dreams. This workflow will be impossible with the upcoming change.
- Recordings of original music: we use our own original soundtracks for our games; sometimes they are completely made in Dreams, but sometimes they are recordings of someone playing guitar (for example) This will be impossible too :/
I hope some better solution will come up in the future.
Sebastian Team PD
Chunky104, I agree, it would be nice to get the occasional update/reference to let us know what is going on with this.
But perhaps you are right in that nothing can be done for now, so there is nothing to update.
It's been about six months since the 15 second audio cap went into effect. Seeing this was supposedly a temporary solution you'd think they would've used the music update as an opportunity to let us know what their plan is going forward, but at this point I'd be very surprised if they ever increase the recording time, given what some of the devs said on the subject via Twitter a few months ago.
Agreed. Well put. 👍
> It's not like RPG Maker gets sued for its features allowing you to freely import music and movies, even on PS4. What's the difference?
Well, since you asked: the difference is that RPG Maker is a game engine, while Dreams is a service. When you make a game with copyrighted content using RPG Maker or any other game engine like Unreal, Unity, Godot, etc, you are uniquely responsible for said content. You create the game files, you upload to the internet or the platform store, all the engine maker did was create the tools.
Dreams, on the other, is not an engine, but a platform that you use to create your content, more like YouTube than Unreal. That means that when you upload copyrighted content, you are uploading them to THEIR server, which makes THEM liable for hosting illegal content. They have means to remove said content through DMCA claims, as you mentioned, but thousands of users uploading millions of hours of illegal content requires them to hire teams to deal with that content, teams that have enormous costs but generate no profit at all, which is a problem for a developer that only charges you once for unlimited access to that platform. Only if they fail to remove content promptly would they face the odds of a lawsuit, so that's not really the issue. Hence, the "solution" they used.
That's not to say I agree with their solution. I think it's hastily and poorly implemented, places all the burden on users, and ultimately does not solve the problem, but that is the logic behind it.
It's not like RPG Maker gets sued for its features allowing you to freely import music and movies, even on PS4. What's the difference?
I'm not saying the risk of getting sued is "worth it", but the last time any company tried to sue another company on the grounds that they freely allowed copyrighted content to be uploaded was when Viacom sued Youtube. And they lost. The likelihood of a lawsuit compared to a simple DMCA claim per copyright violation is so infinitesimally low that their solution, that they claimed would be temporary when it clearly isn't, seems absurd.
Presumably they could get sued for hosting and distributing illegally copied audio with no attempt to prevent it.
MM announced these changes back in February. It is now October. If this was truly a "temporary solution", the more permanent one would've been here by now.
The ability to import audio is one of the features I was most looking forward to with Dreams. This will forever hurt creators and limit the possibilities people can create. So what if a few bad apples use copyrighted content? Let Nintendo or whoever worry about that. Why punish everybody?
I would like to add a new perspective.
I work in broadcasting, specifically in a large local radio station. Not one of those fake enthusiastic jokester stations, but one that is predominantly talking, stories, and narration.
Our minimum audio length is 40 seconds. That’s the minimum length for any audio snippet to contain anything of substance. That is the length most every person needs to finish vocalizing ONE halfway constructive thought. 15 seconds is good enough for utterances. But not for language, and not for communication.
Leave the system as it is, if it pleases the auditors. But for the love of everyone who wants to use Dreams as a genuine tool for telling stories with voices, raise the limit to 40 seconds. The 15s limit is a complete joke and an utter failure. It is you telling creators to just not use their voices at all.
But if that is what you have intended - audio is the biggest memory and loading times culprit after all - at least be straight about it.
If your intention was to stop people putting copyright audio files into Dreams then this has NOT worked. Today between 1pm and 2pm there were 36 new items released (scenes, elements, Dreams collections) 12 of them contained or were in themselves copyright infringing audio files.
Please rethink your 15 second recording limit. It is hurting legitimate creators and IS NOT STOPPING COPYRIGHT THEFT IN THE SLIGHTEST.
Hi,, If is Good
Commentary on this issue: https://www.reddit.com/r/PS4Dreams/comments/ic0d1v/editing_exporting_and_then_silently_and_manually/
TL;DR Someone did a lot of VO, and did it the way Mm currently wants people to do things, recording outside of Dreams, importing 15 second chunks. They are now put off of doing any VO in Dreams forever.
Just dropping in to +1 everything that's already been said here. 15 seconds puts the breaks on passionate monologues in projects with VO, kills importing own music (my GarageBand collection!), and restricting the input only forces us legit people to buy another bloody stupid cable to import quality audio to our projects. The real donkeyholes probably already have those lying around on their junk pile anyways, so you're punishing the wrong people.
Welcome to the dreamiverse :D
The mic on remote play has been disabled--for the same reasons. That restriction was added before the 15 seconds limit.
But you can wire directly into Dreams in different ways and record like that as if it were a mic feed. For example, wire a 4-pole aux cable from a phone (or other headset-compatible port) into the DS4 headset input. Now when you play an audio source on the phone it'll be picked up by the PS4 as if it was a headset mic, which means you can record it in as normal.
So you could record however you like, through your PC or whatever. Then play it into Dreams later to transfer it.
Or you can use a USB mic direct into the PS4 to record live but through a better mic.
Or some USB Audio Interfaces work with the PS4. Like this Behringer: https://www.behringer.com/Categories/Behringer/Computer-Audio/Interfaces/UMC22/p/P0AUX#googtrans(en|en) ...which has different jack inputs. Again, can be used to transfer pre-recorded audio, or you can record live into the PS4 through that.
Hope this helps.
I've only had Dreams for a week and already it's been one of the most enjoyable gaming experiences I've ever had. I've been going through the tutorials and learning the ropes, sketching out concept art and ideas in my free time, I love it. As an aspiring voice actor I planned on using my own voice and recording studio in my creations, but finding out about these limitations is so depressing.
Since I can't get a clear answer anywhere, does anyone know if you are still able to record directly into Dreams using remote play with a mic on a PC? I know there's still the 15 second limit which, although a nightmare, is still something to work with. I just want to be able to record quality voice audio in my soundproofed closet instead of using a crappy headset mic.
Some / Lots of pre licensed music might help the situation, Sony are one of the largest music publishers after all, with a large back catalogue.
It would not stop mario or other game music being uploaded, so copyright detection would still be required but it could bring other opportunity.
Remixes for example, licensed music provided as a full track & / or multi track, so separate drum, vocal etc. This could be published (by Sony) as a revenue stream for the original music creators & publisher as well as the remixer & Sony.
It's ironic, but i think Sony owned Gracenote that identified music, sold it off years ago.
So here’s my solution to this problem..
I’m no snitch or anything. I only snitch if the issue I see is illegal and it effects me directly. In this situation, they do. So imma snitch on people.
That was the prequel to say.. maybe Mm should ask the community to all become snitches and report copyright infringement. And add a feature to actually allow copyright material on Dreams (like YouTube does) with the permission of the owner.
I think the reporting tactic will work. Because you are taking away something from everything (a powerful tool) just to prevent a small population of users. I think this community cares enough about this game to report it when they see it. Because we know it is going to endanger Mm and we are all about creating original content. Anyone else’s thoughts on solely a reporting feature? And if there is availability in staff, then they can have someone moderate the content reported (like YouTube).
My guess is that they edited the shots together and added the audio out of Dreams. If you go play it in Dreams, you're locked in. Which I think means it's a video and not running in Dreams live.
I haven't seen many 15 second clips of copyrighted audio, myself. But I haven't really been looking ;P
TAPgiles, I’ve been wondering the same thing.
Maybe they chopped up the audio.
If they didn’t, it’s kind of a slap in the face that they were able to make this epic music video while limiting public creations for everyone else.
I just don’t get their stance anymore because Dreams is flooded with copyright material, the 15 second thing isn’t stopping anyone, it’s mainly frustrating quality creators who are being punished/getting their wings clipped, because there are people abusing the system.
Point is, people are going to use copyright stuff either way, so why are punishing original creators?
Don't want to stir stuff up but... an awesome music video was just released that was made in Dreams. I wonder if they imported the song into Dreams in 15 second increments? 🤔
They don't "want" to limit the PS4 version. Back in beta and throughout early access, lots of people ripped copyrighted audio (mainly music) and brought it into Dreams. Which is illegal. And if that was distributed via Dreams, Mm/Sony would be on the hook too.
This is a measure specifically designed to make that way harder to do. They're not just "Ha! Let's just screw with them!"