Classes (like in computer programming) Added to Dreams
Currently there are variables and modify variables gadgets. I would love for there to be a classes gadget. This way thermo can be reduced when calling on a specific class without yet knowing what object to use. For example, i currently have 60 "subtract 1 amount" variables and 60 "amount" variables for all my 60 items in my game. However, if each item was part of a class (item class) then I would only need one variable (amount) and one funtion (subtract 1 amount) then call on the object's name (item's name or ID). This can be done but still 60 variables should not be doing the job that one variable could do with classes.