projecting an image on an object to colorize flecks
Just an idea to get a fast way to add color on models :Use a bitmap and a simple ortographic projection on an object to colorize it.
Nothing wrong with more magic powers!
There's so many interesting ways to generate textures in Dreams and, many methods have yet to be fully explored. Paint has the ability even to add animated texture and clones of a smear across a surface in sculpt mode textures work too. A hollow shape roughs up a sculpt nicely as well. The volume brush is another way to add style and coat etc to painted flecks. Many other methods to generate textures within Dreams.
It's touchy ,i know .But it seems it would be very powerfull.LBP had image input didn't it?
Writing this i'm thinking too much detailled granularity could potentially kill the thermo.
The idea is not to bake a full picture of colorado on a quad , but to improve material texturing by sampling the real (or not )world.
It's pretty quick and easy to add colour texture to a sculpt if that's what you're after: https://www.youtube.com/watch?v=vDyoux4pVRI
sorry, i misunderstood. its a cool idea though I think this would likely not be allowed due to the reasons mentioned but, also because there's so many varying degrees of looseness, fleck combinations and finishes. Those properties would very much interfere with anything baked in and I wouldn't guess a bitmap translates to a fleck in any simple way. It would be really hard to implement and understand. Also we aren't even allowed pictures for references much less using them as a type of source material. Though it is likely unfeasible for Dreams it is still a really interesting concept. Maybe in the future they'll consider something on this line of thinking
Yeah but because of copyright and other porn type issues, they won't allow this. Maybe if we submitted an image to a system and then moderators can "flag" it, or pre-process it and then automatically convert it to 3 levels of clarity of flecks, low-res, mid-res and high-res.
thanks ,but no, this is not what i describe (or i explained badly).
i would like the ability to 'bake' a picture (external source bitmap or camera ) into flecks (one fleck , one color from the bitmap) as a fast way to paint sculpts.
eg : take a ground mud photo with all the color variations at the right place, and bake it into the detailled sculpt to add proper color look.k
Can already do that. As a workaround you can use colored lights to produce that effect, plus there are 16 images in the properties (which can be combined with other light images. )
if you want even more custom designs, or shadows of a different variety, you can place objects or even paintings in front of lights as well. hope this helps.