Easier Grid-based movement
Grid-based movement is a staple of many different kinds of games, especially in the Strategy, RPG and puzzle genres. Unfortunately, precise grid-based positioning and movement outside of Edit mode is notoriously difficult and takes an unnecessary amount of Logic and thermo. An option for grid-based movement in puppets or the mover gadget, or a grid snapping option based on a definable grid would be very helpful for many creators, especially beginners.
Oh wow, that is a long video... It's fairly easy to just send a value into a follower. So you can simply set the tile position and wire that into the follower, and job done.
a method from neon the coder:
Dreams PS4 | Tagless/Cheap Grid based movement
its long, and has a second part but, may help.