Cinematic Camera motion control
There are some limits for moviemakers and animation makers on Filming and camera motion that I think could be easily lifted and give a whole new look to animations.
One is that we are not able to handle the camera like a handheld camera and give it a cinematic feeling. Well one thing that came to my mind is being able to import camera motion data into dreams but that's just too much work and unnecceasry because there are motion sensors ... well, maybe we can't just use the sensors to move the camera in a really cinematic way but what if we could first animate the general path for camera and while it is animated we jump in the camera one more time and animate the facing point of the camera using motion sensors ? This can easily make it possible for really good camera looking animations and gives a huge boost to the look of the animations. thanks.
Have you tried just action-recording and then moving the camera gadget? This will record the camera's movements. You can even scope in to get the camera's view and move around as normal. This coupled with the move controllers can make great stuff!
Martin uses that all the time. I think he uses it in this dream: https://indreams.me/dream/mpkvmcWiCjH
I've actually made a puppet camera rig that does just this. You use it with the possession recorder to record the motion. Just know there's a feedback issue when using the gyro to look too far in any direction. The fix will come when the math node is updated.
Here's a video:
Royal Kingz commented
Now that you mention it I wanna try it too
I could use this as well
great idea ,I'd also like to see this feature added to the game