To start this off, I know that the PS4's hardware can't support real time ray-tracing, so this suggestion is based on the PS5's hardware.
Because the PS5 allows real time ray-tracing. When the PS5 launches, will you implement real time ray-tracing on the PS5 version of Dreams? (like reflections and refractions. Shadows are obviously possible and already implemented in Dreams)
Because it would otherwise be discouraging if for example I can't recreate the Cloud Gate (aka the Chicago bean) without reflections or add realistic water and/or glass without refractions.
Plus it'll add new possibilities to this game and the possibilities are really endless if you implement ray-tracing in Dreams (on the PS5 version because again, the PS5's hardware supports ray-tracing, unlike the PS4).
Originally, I was thinking of a ray-tracing checkbox (which is unchecked by default and can only be available on the PS5)
But in case of drastic change, Dreams 2 sounds better.
Giving feedback on a possible (likely) PS5 enhanced version of Dreams is fine, ray tracing would be great!
It is just I doubt they would change the game too much on PS5 as to not be compatible with the base game. That wouldn't be the smartest move business wise as they fragment the player base and development resources.
So I wouldn't expect too much of a drastic upgrade, maybe ray traced lighting and reflections are possible I have no idea. As I said, a 'Dreams 2' would probably take advantage of the PS5 more.
I remember LittleBigPlanet! Been a fan of Mm's games for a long time, ever since the announcement of the original LBP, even got to beta test it. Beta tested LBP1-2 and Dreams.
Thank you both for the responses. I should realize that the feedback is relevant to the PS4 version of Dreams. (because obviously, that's what they're currently working on)
Plus to be fair, it shouldn't really take that long for the PS5 to come out because I assume 5-7 months isn't really that long compared to how many years the community waited for Dreams to ship. (As far as I know, they announced it in 2013 and released it on Valentines Day 2020, so 7 years.)
Overall Dreams is still a great game (even on the PS4) and I've been a fan of Mm's work since they made LittleBigPlanet! (anyone remember LittleBigPlanet?) But I believe waiting is the best solution because as I said before, I understand that "Dreams feedback" is only relevant to the PS4 version, because it's too early to make suggestions regarding the PS5's hardware and the PS4 version launched not too long ago.
I think Mm will definitely utilise the power of the PS5 to enhance Dreams but I highly doubt it is their priority right now.
Their main focus will be the base game. They wouldn't want to segregate the player base this early, the game only just recently released.
So I think when the PS5 comes out there will be minor visual and performance improvements but it will still fundamentally be a PS4 game.
Then a few years down the line they would probably release a full blown Dreams 2 on PS5 utilising the platform fully. That would make the most business sense.
You're right, the PS5 isn't out. Maybe we'll wait 5+ months to find out.
Normally, I would've suggest that Dreams should launch on PC because PCs have better GPUs than consoles do and is able to support ray-tracing without lower frame-rate. But there's currently no information if Dreams will come on PC and/or will support ray-tracing.
So the closest we can wait for is the PS5 (which again, will take 5+ months) plus Sony confirmed that the PS5 supports not only ray-tracing, but also backwards compatibility.
Maybe I shouldn't have suggested this early, I thought Mm might confirm that there planning on implementing ray-tracing or might keep it as a surprise. Who knows?
Also, I hope I didn't go too crazy making this suggestion, it's just I feel optimistic with the game's potential.
The PS5 isn't out, so there's not that much use making suggestions based on that. Let's see what Mm will make for the PS5 first...