VR move controllers revamp
With this fantastic VR update, we get to make our dreams come true in VR. Now here is my thoughts on move controller support:
First you should totally get rid of forced remapping when you use moves instead of DS4 to move a puppet around. No one outside VR actually make their game based on move controllers for classic flat screen 3D games. It would free up VR creators and help us use any means necessary ( VR games like to use the left move button to actuate smooth motion and uses left move gyro to go backward forward strafe left and right. Turn is either snap or right X and O).
Grabbing: VR games use both hands to grab stuff, or have the ability to do so. Giving us 2 hands is pointless if the left hand can't do those things.
Gyro: we should have a motion sensor tweak for the left hand in the controller sensor. So we could use its XYZ transform to set gameplay for the left hand based on its position and orientation.
Grab Sensor: should be freed of its locked mapping to R2 (or primary trigger) so we could use any button of our choice and free up the trigger for shooting for example. Make the grab sensor powered and activated by its power node instead or an input to a toggle that actuate the grabbing mechanic. Any value out of zero should power on the gadget or the toggle. Toggle tweak would be a best choice so it keep hovering working all the time. Grab sensor should work for both hands if based on powering a tweak or the gadget. Both hands should be able to grab in VR, if we choose so.
Which bring us to the hand/imp tracker: all settings would work for any situation regardless of which hand it controls.
It would be a best solution if controller sensors would have a dedicated move controller sensor gadget totally independent of the current controller sensor. And remove all remapping from the controller sensor and do a proper move controller sensor with the correct naming of ALL their controls, including having both left and right motion sensor. No one needs to play non VR games with moves, unless that's what they want but you never saw any games yet that are optimized for moves in Dreams. You are doing a much better job in totally separating move controls from DS4 controls in edit mode. Time to put some love for play mode
Both hands should be able to do anything in VR. My real life hands can.
100% agree, very strange that both hands can’t grab by default.
Most PSVR titles use two handed grab, and specific locomotion and snap turning buttons and not allowing this feels like a limited experience.
For dreamers to make the best VR content possible this needs to be adjusted or customizable.
I agree that we should have a completely separate controller sensor for the moves, and the ability to completely revamp and customize the controls. However in the mean time I was able to get both hands grabbing things properly like most VR games, and even have the object recognize which hand is grabbing them. Hers a link to a video of my progress so far.. still needs some work, but the tools they gave us will at least allow convincing workarounds. https://youtu.be/d0EweEJioA4