Using the secondary imp (hand tracker) to grab in VR
Currently only the primary imp can grab objects in VR, but I and many other dreamers feel it is incredibly important to be able to imp interact with two objects simultaneously with both hands. This is the most crucial feature that is holding back dreams VR from being fully realized.
Currently you have to hack it with teleporters and followers, and if people are going to use CPU resources like that anyways, it seems like a no brainier that the secondary move controller should have the full feature set.
We NEED this feature, the only glaring omission to an otherwise perfect update. Otherwise VR players wanting the full experience will have their levels full of a more janky solution.
They're on it, don't worry :D
While work arounds exist they always come with greater thermo expenses, complexities, and their fair share of shortcomings. Complex and immersive dreams really need this, I think it should be top priority for future updates relating to be.
The nav controller would be a nice option too. It doesn't have any motion tracking capabilities though.
I know it's a bit of a clunky solution but you could attach it to a move controller somehow.
Yea this was super weird to learn about when I tried out the vr showcase and tried grabbing with my left hand. You don't see alot of one handed vr games
Integrating the 3DRudder controller would probably make this request easier to implement. I want bow and arrows.
I'm guessing this requires some deeper changes with how imps work in play mode so I understand why this was likely omitted. I do feel like it holds VR development back to leave this out though. It disproportionately hurts less experienced creators who need more intuitive 'just works' options to get their ideas working, so I'm super keen to see this added!
John Bishop commented
Yes, please. This really should be a high priority.
The standard for move controls have been around a while, I feel like this is one of the few misses with the update. Usually use move button to, well, move, and the face buttons like X and O to turn, while triggers grab objects and select in menus. Voted
no bow and arrow gameplay, no VR
Yep we definitely need that
This is a must.
Two handed VR mechanics have been around for at least 4 years on Playstation.
I will most likely take a break from Dreams PSVR for a while as it is just too immersion breaking to have a non functioning opposite hand.
Job simulator came out in 2016 and is a great example of 2 handed interactions.