Dreams Feedback šŸ¤“

Weā€™re constantly improving Dreams and are always interested in hearing our playersā€™ thoughts about how to improve and build upon what we have. If youā€™d like to suggest how something could be better in Dreams, hereā€™s the place to do it. Make sure to check to see if anyone else is already discussing the topic.

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  1. Deluxe quadruped puppet

    Add more deluxe puppets please!
    Quadrupeds
    Spiders

    Thanks.

    16 votes
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    6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. More intelligent Puppet AI

    I think we are really missing an feature to the puppet that makes it go around walls and corner to get to its destination or when it is following a player.

    6 votes
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    5 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. A setting to prevent cameras from going through walls.

    Maybe just when a camera hits the wall have it move inward toward the orientation of the puppet. Maybe a few variables or tweaks to control how dramatic the effect is.

    7 votes
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Timing setting for the breathing of a puppet

    Right now it seems we can only control how exaggerated the breathing is, as opposed to its speed.

    5 votes
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Add the puppet base as a tool that can be used on any sculpt

    To make a character from scratch, you currently make your sculpt/character, put down a pre-made puppet, scope in, then delete the current puppet so that you have access to the pre-built tools. It'd be great if we could access those tools without having to use this workaround.

    5 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. puppets have a premade 2D movement option but no premade 2D camera option?

    please add a 2D camera option in puppets otherwise we still need to use a real camera to do this, 2D movement is an option now instead of making our own with logic so why not add a 2D camera option in puppets too.

    4 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Advanced Rigging

    Hi!
    There should be a more user-friendly way to Rig your Puppets or Creations. Currently, it's very hard to make your "own" puppets or characters which have more than 4 Limbs. Just give us the possibility to make our own bone-work possibly so there can be creatures and other things. This could really step up the game.

    4 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Puppet templates

    It would be great if there were templates for face types, hair, clothing etc for puppets. 3D sculpting is incredibly difficult and I just want characters for my game.

    2 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Breathing timing output from puppet interface

    Right now there's no way of syncing anything up to the breathing rhythm of the puppet. A signal that went up and down with the breathing would allow for synced animations and such.

    3 votes
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  10. First Person Puppet Broken

    When I set even a blank basic or deluxe puppet head/neck invisible with controller sensor at camera 0m the puppet disappears. This makes my dream in development impossible to continue. Please fix this as soon as possible. It happened in the latest upate.

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. Re-targeting animation between puppets.

    I'd like to see an additional dual re-targeting system, just like the mapping one that's in Dreams already, that we use when building anything from scratch. Like you select each sculpt part on each on your newly built puppet and tell the system what part is what hip, torso, chest etc

    And the new thing could be a re targeting button which opens up two Skeleton systems side by side. For you to map each part of a animated puppet to another one. Hip to hip, torso to torso, chest to chest and so on.

    That way we could animateā€¦

    4 votes
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  12. Quality of puppets

    There is a huge functional difference between mm designed characters and the average user. Would it be possible to release more puppet templates? The ones you have created for your characters? Sure we can just go in and modify them already...so why not just release a blank doll with the exact structure.

    3 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Add an ability to disable automatic invisible floor for the puppet

    I understand the reason for automatic invisible floor for the puppet - it makes it easier to stamp a puppet only, without any platforms to walk around on. And I'm ok with feature since it's probably easier to store the puppets as elements.

    The problem arises when dealing with puppets that are set to uncollidable. Since there's no collidable floor for these puppets to walk on they create their own invisible floor themselves and this floor makes it impossible to move a puppet down, below their created floor. No matter what I use - movers, followers, teleporters. It won't goā€¦

    4 votes
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  14. Clothing option for Puppets

    Does anyone think they'll ever add an option, similar to LBP, where if you go into the tweak menu for, let's say the torso, there'd be a clothing option? Like, hoodies, shirts, long sleeve, short sleeve, crop top, jacket, sweater, etc.? And you could adjust the thickness, tightness, length, etc. It was great in LBP because if you wanted your character to wear a certain type of clothing, you clicked the button and boom: It was on the character. It's just that I'm more of a logic person in Dreams. I like to create scenes and make them come toā€¦

    1 vote
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  15. Improved puppet walk default for creators (to reduce strange default walk)

    Why do so many games have that weird/unnatural puppet walk cycle?

    Is that the default puppet walk or just programmed by each user?

    It would be amazing to offer creators more tools when it comes to setting up a smoother walk cycle that does come across as uncanny valley.

    I love showing dreams to friends but they usually comment on that strange walk that a lot of puppets seem to share.

    It would be great

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Puppets

    A more in-depth tutorial on how to make a puppet from scratch.
    Show us how to make the body,arms and the legs how to attach them.

    3 votes
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  17. We really need some less CPU hungry Puppets. As it stands I can only put a few puppets in the scene at a time

    The whole game slows down when I spawn more than 10 puppets in my screen. This makes it hard to design a scene where I have a mob of people chasing a player. We need more options to disable some of the CPU intensive parts of puppets. This CPU usage also does not show up in the gameplay thermo.

    2 votes
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  18. Procedural Animation aspects should not be interdependant

    Currently, Auto-Look enables looking at the imp and looking at tags. You cannot enable looking at tags but disallow looking at the imp.

    Currently, Procedural Animation enables breathing, and allows Proc Walk. Proc Walk allows Proc Jump. So you cannot enable the jump but leave the walk off. And you cannot have Walk on but disable breathing (apart from using the slider).

    The ideal would be for there to be settings for Look At Imp, Look At Tag, Procedural Walk, and Procedural Jump all be independant of one another to allow more flexibility.

    2 votes
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  19. Puppet structure button visual feedback isn't clear

    When a part is not associated the button is faded. This is fair enough.

    When a part is associated but won't be affected by proc. animations, it is tinted grey. This is unclear. It's visually similar enough to not having the part associated that it's ambiguous. There is also no indication of how to resolve the problem.

    My suggestion would be something like, have it show as red indicating there's a problem. And have the requirements explained clearly in the tooltip to help people that don't understand how this stuff works.

    2 votes
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  20. how to make a puppet model playable

    there are few Puppet Models not playable even tho they do have movements to them but cant be played. how can you make they playable all the logics are greyed out (off) but cant turn it back on is there another way to make it playable

    1 vote
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