Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. 4 votes
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    8 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Reference frame, engine and gyroscope

    Hello. Why the reference frame doesn't work with the gyroscope and the engine. I wanted to make a moving object with animation, but if there is a motor or gyroscope, it does not work, or moves to the recording location.And if you immediately put a gyroscope or engine, it is not even recorded.

    1 vote
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    6 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Respawning triggers seemingly random animation-timelines to play.

    When my character dies and respawns, certain animation-timelines within the logic will automatically play, causing my character to move like crazy as it does several animations at the same time.

    I have removed all wires from these timelines and turned their power off. They will still play on respawn.

    I can create a new timeline and copy-paste the keyframes into the new timeline, and this seemed to solve the issue. However, the glitch just returns after a while. I have read other people having the same issue. One workaround is to create your own custom respawn-logic using teleporters etc. Butā€¦

    2 votes
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    4 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Animating sun direction is now broken

    I had a gadget called "Day Night cycle V2" where I carefully synchronise a Syn&Sky gadget with a rotating physical Sun and Moon.
    It worked well, so that you can have a physical Sun, but synchronised water reflections.
    Now if I edit my keyframes even slightly, it totally breaks the synchronisation.
    Here is a video hightlighting the issue:
    https://www.youtube.com/watch?v=Nfpzo0HiCSQ
    The element is here:
    https://indreams.me/element/okgSmsdsaYq

    Regards!

    5 votes
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    acknowledged  ·  6 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Keep Changes and Slow Power Up conflict

    As soon as I turn on Keep Changes in a keyframe, the Slow Power Up seems to stop working.

    Example from the Keyframes Animation tutorial: stamp a keyframe with Slow Power Up set to 5 seconds and connect it to a trigger zone. Observe how the animation plays very slowly. Now turn on Keep Changes and see how the animation is much faster.

    3 votes
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    bugged  ·  7 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. keep changes doesn't work on puppets

    when trying to animate with a puppet the keep changes option does not keep it in place it just moves back to where ever it was originally. I tried it on an object and it worked and have tried it on two different puppets and it didn't.

    1 vote
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    2 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. 1 vote
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    4 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Sky animation is not consistent between play and edit modes

    Recreation Steps:
    open a new element/scene and do the following:
    1. add the sun & sky gadget anywhere in the scene
    2. add a timeline to the scene
    3. add a keyframe on the timeline
    4. while the keyframe is recording change the sky image to 1 under the sky properties tweek menu
    5. stop recording the keyframe
    6. place the keyframe at 1 second on the timeline so that it does not start with the changes
    7. open the key frame tweek menu and select keep changes
    8. play time with R3 and watch how the sky changes
    9.ā€¦

    2 votes
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    3 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Keyframe animation plays way too fast when keep changes is on

    While you're at it, make it so i can upload MP4 files to the feedback forum, too

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Turning off procedural animations do not turn off idle animations

    When you turn off procedural animations to animate a puppet without other movements interferring, it does not turn off idle animations. It makes it difficult to do basic animations without having the make changes to the puppet itself

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. 1st person camera is not resetting after using a camera gadget.

    I have a first person puppet. I use a timeline to do a flyover of my scene. After the camera timeline ends I would like it to go BACK into first person but it seems to always put the camera inside my character.

    2 votes
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    acknowledged  ·  4 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. Animation bug with joint

    Horse on a deleted basic puppet. Procedural animations off. Moving and colliding off.you see in the video the animation works. When i move the leg manually it works. but after i recorded the moving it bugs out. https://youtu.be/FI7traUwfFc

    2 votes
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    1 comment  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Animation pauzes when keyframe is activated

    There seems to be a 0.5(ish) second pauze when a keyframe is activated in a timeline, making the animation look jagged. The blend types don't change this, the pauze lasts as long as the length of the keyframe. This makes it impossible to transition seamlessly into the next keyframe.

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. Overlapping Keyframes don't function or allow me to animate them

    When I'm trying to overlap keyframes, the base keyframes works. However, when I try to edit the new keyframe, whenever I rotate anything it snaps back to it's original position and won't let me position it how I want or save that position. This glitches out all animations in the scene and makes them a little off, it's severely frustrating because hours of animating work are totaled in a single second when the keyframe stops functioning. For some reason the game will physically not let me edit the animation, this only seems to happen in timelines.

    1 vote
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    1 comment  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Animation not fully working

    I attempted to make my character wind back to punch, but lately for some unknown reason the puppet only stops halfway before completing the whole pose I made. Itā€™s like itā€™s not seeing the actual pose I wanted it to do. I even tried extending the key frame but it still stops like halfway. Help please

    1 vote
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    2 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Keep changes does not work when animating puppet limbs.

    The limbs stay in position only while the keyframe is powered on, even though it is using "Keep Changes." Procedural animations have been turned off.

    2 votes
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    acknowledged  ·  3 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. Record Possession breaks jumping animation after 2 minutes

    After using the Record Possession for like two minutes it jumps, kinda resets itself and breaks the jumping animation:
    https://twitter.com/Elca_Gaming/status/1227710129723858950?s=19

    1 vote
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    acknowledged  ·  4 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. Painting has power but is invisible.

    My painting used to have no power and I had a keyframe to enable power on it.

    Since then, I've deleted the keyframe. I've now noticed my painting is invisible, even though it is now powered by default. I have no keyframes in the level, and the painting is not in a group, and there are no wires attached to it. Even deleting everything else in the scene...the painting is still invisible!

    I haven't found a fix for it. I have tried re-keyframing the power, then deleting, and cloning it...sadly nothing seems to work.

    1 vote
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    2 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. Key frame animations Not Looping properly

    Been playing with Dreams for a couple of days and its been a blast.
    But recently I came across a bug in the Dream Shaping Mode while trying to make a infinite animation Loop with Keyframes.

    The idea is to make it look like the character is climbing a never ending building while dodging falling debris.

    Here are the links to videos demonstrating the Bug:

    In Play Mode:
    https://www.youtube.com/watch?v=RwBo-IjqsGQ

    In Editor Mode:
    https://www.youtube.com/watch?v=0IACnozFu-4

    Link to the scene:
    https://indreams.me/scene/drvTBtLSWXg

    Thanks in advance and hope you are well

    1 vote
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    2 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Action Recorder - weird behaviour when trying to animate Puppet

    When trying to animate the position of the puppet's pelvis using the Action Recorder, it also records the position of hands and feet, I don't know if this behaviour is intentional but it's something I've noticed, though very irritating to work with since it ruins the position of arms and feet whenever I animated them previously, forcing me to animate the pelvis first, then limbs.

    It gets even glitchier when trying to undo the changes. The game attaches the animation records towards the hands and feet when animating the pelvis but it doesn't seem to undo the changes alongside theā€¦

    1 vote
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    0 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
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