Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Boil effect seems to be tied to other effects.

    All effects than affect the opacity of the fleck (boil, flow, and evaporate) affect the speed of the boil. It's as if the highest value is used for the boil effect.

    So then if you have flow on 50% and boil is less than 50%, that boil setting does nothing, and visually the boil is at 50%.

    2 votes
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    8 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Surface Snap rotates the other guides.

    When you combine surface snap with another guide like kaleidoscope, everything gets rotated 90Ā°

    Turn on surface snap and kaleidoscope and paint on a flat surface. The kaleidoscope is not snapped to the surface. Its rotated 90Ā°.

    Or

    Turn on surface snap, paint on a flat surface, tweak the painting and add positional duplicates, on disc.
    The duplicates are rotated 90Ā°

    10 votes
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    bugged  ·  6 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Negative ruffle does nothing for paintings

    Seems like it should be 0 - 100, as negative values have no effect.

    3 votes
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    7 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Curve tool

    When you use the curve tool, in stamp mode, it often leaves a donut ring, between the centre two moving points (the ones you grab, to bend it). Even when moving the two points far away from each other, the donut bulge is still slightly there. I canā€™t get a smooth spike/curve at all.

    3 votes
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  5. Curve tool

    When you use the curve tool, in stamp mode, it often leaves a donut ring, between the centre two moving points (the ones you grab, to bend it). Even when moving the two points far away from each other, the donut bulge is still slightly there. I canā€™t get a smooth spike/curve at all.

    2 votes
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    1 comment  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Surface snap ignores preview during frame-by-frame animation

    During frame-by-frame animation in paint mode, previews appear showing the previous and/or next frame. This is extremely useful, but if surface snap is used the paint sticks to the preview and so floats above the sculpt!

    3 votes
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    3 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Cant take a photo mode photo through the active camera.

    When viewing my creation it uses the camera with depth of field and other blur settings. However when in photo mode you canā€™t posses a camera or ā€œuse camera angleā€ setting of some kind. This means my photo wonā€™t be blurred like is it in view mode. So the cover photo doesnā€™t actually look like the camera view.

    2 votes
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  8. Paintings bug

    If you grab anything in a scene and then hold L1 while still grabbing. All Physical paintings in the scene show the paint stroke as itā€™s non effected static state and the physical moved/moving painting is still shown to and turns to low opacity.

    I made this quick vid to show it.

    https://youtu.be/KGjFi0MHk4Q

    2 votes
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  9. painting is constantly disappearing

    Iā€˜ve painted a line, added movement and cloned it so it looks like hair. Iā€˜ve been grouping them so everything gets quicker, but now when I want to keep cloning, the hair Iā€˜ve cloned is there, but not visible. Sometimes when I change the camera perspective I can see the hair again, but when I change the perspective again, it disappears again.

    1 vote
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  10. Paint flecks stopped behaving since update

    Previously, I could turn on surface snap and stay upright and the fleck would stay oriented to my move controller as I paint. Now, the fleck won't stay oriented and as I paint, it does cartwheels.
    Paint mode was already extremely frustrating for any sort of detailed work, but now it's impossible.

    1 vote
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  11. Paint mode caleidoscope + surface snap combination breaks physics

    I recently reported a bug about the physics in a painting I made. First the behaviour seemed illogical but manageable with a workaround, but later the physics broke completely and I had to make a new painting. Now I've found what caused the bug. It happens when you use both the caleidoscope and surface snap to paint. I've attached a video example. The painting on the left was made using the caleidoscope, while the one on the right was made with both tools enabled. The physics tweaks are exactly the same.

    I tried deleting the original report since it wasn'tā€¦

    2 votes
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  12. Possibly a bug - Paintings don't move correctly

    I created a dome shaped painting with the caleidoscope tool (set to 32). When I turned the painting physical, only one half of the dome started to move as expected. Did I do something wrong or is this a bug? If it isn't a bug, I'm having a hard time understanding how the painting physics work and would like an explanation. I will delete this if it works as intended.

    0 votes
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    2 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Paint physics broken

    When paint strokes are merged into one , physics seem to not work correctly.

    Before game release , when paint strokes was merged together they acted independent , you can see it in my creation of Lu Baba where skirt is made of individual pain strokes then added physics and after that one stroke is cloned several times and merged into one painting.
    So Lu babas skirt acts like real cloth.

    Now I can't do that as after strokes are merged strokes are broken.

    See video attached.

    3 votes
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  14. Exiting a tweaked sculpt

    While the tweak menu is open for a sculpt that you're scoped into, pressing L1 + circle while hovering over the sculpt closes the tweak menu instead of exiting sculpt mode.

    1 vote
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  15. Negative glow on painting flecks "burns" them

    (Using the volume brush)

    The flecks become blackened, which is permanent. Then if you apply more and more glow to those same flecks and bloom and weird effects happen but at best those flecks look red, in my tests.

    Here's what I tested: https://youtu.be/pXBuP1qY9GU

    This could conceivably has its uses, but as it's so different from how glow normally works I'm guessing it's some sort of bug.

    2 votes
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  16. Style Ruffle tool used with the volume brush to affect individual flecks of a painting makes them instantly fully ruffled

    It would be very useful to be able to add a touch of ruffle here and there, and it would be consistent with other per-fleck volume brush tools.

    1 vote
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  17. Toggling between additive and subtractive sculpting also switches the shape my imp holds to a slightly older version or base cube

    I found this in version 2.09, via DreamShaping > Sculpt Mode > Stamp Tool > Shape Editor > edit shape > Stamp Tool > Toggle Add/sub. It used to be that pressing triangle while placing a form in sculpt mode would maintain the same shape that my imp was holding but switch from additive to subtractive. Now it seems like when i press that button it switches between two completely different instances of the shape, so edits i make to the form when it's additive don't apply to the negative form. It's a minor thing but it seems like aā€¦

    1 vote
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  18. Surface snap takes into account preview during frame-by-frame animation

    During frame-by-frame animation in paint mode, previews appear showing the previous and/or next frame. Onion peeling is very useful, but if surface snap is used the paint sticks to the onion peel preview and so floats above the sculpt!
    Here's a quick video so the lovely folks at QA don't break their heads trying to find the bug!

    1 vote
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  19. Impasto and Ruffle tools cannot go below 0%

    In fact if ruffle or impasto is below 0% already, it snaps to 0% when the tool is used, even in subtract mode.

    1 vote
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  20. Painting "boil" effect is either on or off

    At 0%, there is no boil effect. But 0.5% is the same as 100%.

    1 vote
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