Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Surface Snap rotates the other guides.

    When you combine surface snap with another guide like kaleidoscope, everything gets rotated 90Ā°

    Turn on surface snap and kaleidoscope and paint on a flat surface. The kaleidoscope is not snapped to the surface. Its rotated 90Ā°.

    Or

    Turn on surface snap, paint on a flat surface, tweak the painting and add positional duplicates, on disc.
    The duplicates are rotated 90Ā°

    8 votes
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    bugged  ·  5 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Cant take a photo mode photo through the active camera.

    When viewing my creation it uses the camera with depth of field and other blur settings. However when in photo mode you canā€™t posses a camera or ā€œuse camera angleā€ setting of some kind. This means my photo wonā€™t be blurred like is it in view mode. So the cover photo doesnā€™t actually look like the camera view.

    2 votes
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    3 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Surface snap ignores preview during frame-by-frame animation

    During frame-by-frame animation in paint mode, previews appear showing the previous and/or next frame. This is extremely useful, but if surface snap is used the paint sticks to the preview and so floats above the sculpt!

    2 votes
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    3 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Exiting a tweaked sculpt

    While the tweak menu is open for a sculpt that you're scoped into, pressing L1 + circle while hovering over the sculpt closes the tweak menu instead of exiting sculpt mode.

    1 vote
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    2 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Surface snap takes into account preview during frame-by-frame animation

    During frame-by-frame animation in paint mode, previews appear showing the previous and/or next frame. Onion peeling is very useful, but if surface snap is used the paint sticks to the onion peel preview and so floats above the sculpt!
    Here's a quick video so the lovely folks at QA don't break their heads trying to find the bug!

    1 vote
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    1 comment  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Paint physics broken

    When paint strokes are merged into one , physics seem to not work correctly.

    Before game release , when paint strokes was merged together they acted independent , you can see it in my creation of Lu Baba where skirt is made of individual pain strokes then added physics and after that one stroke is cloned several times and merged into one painting.
    So Lu babas skirt acts like real cloth.

    Now I can't do that as after strokes are merged strokes are broken.

    See video attached.

    1 vote
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    0 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Paint Pulse setting affects the painting even when greyed out

    One would think it would do nothing if it's theoretically disabled.

    1 vote
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    0 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Adding a very large edit locks up user interaction

    https://youtu.be/0nVNQjtmuTE
    - Stamp a positive shape.
    - Go to negative mode, and scale the shape up a whole ton. It takes a while for the preview to update, so scale it up while hovering over the other shape so you know it'll make a visual change.
    - Stamp the negative shape.

    It will seem to have taken. Press circle to cancel out of that shape and the cut will disappear. Exit out of the creation. Edit something else. Watch bokeh for a few minutes.

    I think what is happening is, it's still calculating that sculpt edit, even though you've cancelledā€¦

    1 vote
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    0 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Painting using up alot more memory than it should.

    I made a hanging scroll with words written on it in paint mode. The simplest part of the painting are the words themselves, yet that part uses up nearly 10% of graphics memory! I thought maybe I put too much detail into emulating brush strokes so I deleted every, single, fleck.... all but one, and that one fleck was apparently still worth 10% graphics memory.

    1 vote
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    0 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Object's Z Axis value changes when leaving Shape Editor

    For some reason, sometimes when you exit the Shape Editor, the Z Axis value of your object will have changed and it's placed farther in the distance.

    Here's an example video;
    https://www.youtube.com/watch?v=mIE9Ak6hwyU

    1 vote
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