Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Default puppets microchip is off centre

    The puppet microchip is off centre when stamped down. The image below is a picture of a puppet that is newly stamped down and not edited in any way shape or form. You can clearly see that the microchip is off centre.

    I hope I'm not the only person who noticed this haha.

    4 votes
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. 2 votes
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    acknowledged  ·  6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Double jump of puppets resets when pausing the game

    If you double jump with any puppet and pause the game, then resume, you'll be able to jump again. This can become a big issue for speedrun type games with a lot of verticality, allowing players to get an unfair advantage by breaking the game.

    Dreams version: 2.09

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Massive lag after deleting a certain object

    I have some kind of 'play room' where I try and test poses, animations and interactions mainly with puppets. If I do major changes I clone them to keep multiple versions. From time to time I delete things that I don't need anymore to keep the room clean and the thermo low.

    There is one puppet that causes a massive lag in play/test mode after deleting it that makes the creation unplayable. Even rewinding doesn't stop the lag, only leaving the creation without saving works. I tested multiple ways of deletion all resulting in that lag.
    The puppet has noā€¦

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. 'Fell Out of Scene' trigger inconsistency

    I've discovered a rather annoying inconsistency between the blank puppet variants involving slopes, specifically ones that are too steep for a given puppet to walk up.

    I discovered this when trying to add a sliding mechanic to a puppet I was working on, when I discovered that after sliding for a certain length of time, the puppet would always die and respawn, the only workaround being to adjust the fall height in Global Settings (and even then, that only goes up to 100.0m, so long slides are out of the question). I noticed that that this issue doesn't seem toā€¦

    2 votes
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Found bug with changing "Squishiness" in tweak menu

    When you change Squishiness value of an object from zero to any value greater than zero mid-game, the object will "warp" or transport back to the previous position when the object was last at zero squishiness. Seems weird I know but try this will MM's remixable controllable rolling object and you'll see what happens. You can change the value by keyframes or by a value modifier direct into the tweak menu. It doesn't matter, the result will be the same. The object will actually transport to it's previous position (before last change in value) Looks like a bug to me,ā€¦

    2 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Default puppet rig aligned incorrectly

    I was using the puppet model well going through one of the tutorials, the one with the fashion show. I got carried away and made a bagel person, but when I was making the arms, they would never line up. like, I had one arm perfect but the other would be slightly.. off? But I was like whatever I'll live with it and save it and keep it like that. I found out I couldn't because I was in the tutorial, which is also something that should change like I wanna be able to keep my tutorial designs ); anyway,ā€¦

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Issues with running animation when feet are scaled down.

    After scaling down the puppet foot size, I've been having problems with the left foot briefly reverting to it's original size every 2 or 3 steps during the running animation.

    This is the case when updating early access characters and starting with a fresh puppet (Both deluxe and basic).

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Im having a problem importing my character onto a different creation. When I enter play mode my character disappears from the scene.

    My puppet vanishes when I try to stamp it into another scene Iā€™ve been editing. I get the same result in view mode from my creations... I can stamp other characters just not this one.

    1 vote
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Face of Mm characters is gone

    The face of the Mm characters normally appears when you posses them however the mouth is the only part of the face that appear when I posses a character. This problem persist throughout Dreams Ā“it's in the Homespace, Private Creations, official levels and even in the tutorials.

    I don't know when this problem appeared, but I noticed it after using Connies special move on a bounce pad in the homespace, so it could be related to that.

    I have also tested this on lesser know characters unlocked through Imp Quests.

    I don't know if it's related to this issue
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/39703315-imp-accessories-don-t-show-up-on-connie

    1 vote
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    acknowledged  ·  4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. Rig undo enlarges model permanently

    Rig undo makes the component large and this cannot be undone.

    I was trying to attach a rigged hand to an existing rigged character that has the default puppet's rig.

    I delete the hands along with their connections, attached the hand to the wrist area of the arm, connected it with a ball joint on one side and copied it using the live clone tool over to the other side.

    I connected it on the other side and made some adjustments, went to the other hand and made adjustments. I was unhappy with the result so I hit undo.

    Theā€¦

    2 votes
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. Puppet tweak menu defaults are not the same as stamp defaults

    Basic Puppet Deluxe
    The default settings you achieve by pressing triangle are not consistent with the stamp settings of the puppet. So you cannot return to the initial settings after playing with the sliders by using the triangle shortcut on all sliders. The settings that are particularly different are run and jump height.

    Type /Initial / Default
    Walk / 2.0 m/s / 2.5 m/s
    Run / 6.0 m/s / 0.0 m/s
    Turn Speed / 114.5% / 114.6%
    Acceleration / 6.0 m/s2 / 10.0 m/s2
    Deceleration /6.0 m/s2 / 10.0 m/s2
    Jump Height / 1.0m / 2.0m
    Min Jump Height/ 25%ā€¦

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Disabling procedural running, disables also idle strength reduction, movement -, waliking - and running strength

    If the procedural running toggle inside the puppet is turned off, the following outputs from the puppet interface don't give a correct or no value at all.


    • Ilde Strength (stays at 1 except if jumping)

    • 0 Movement Strength

    • 0 Walking Strength

    • 0 Running Strength

    Video: https://youtu.be/daKtw8ggEI4

    I don't see a reason why these outputs should be turned off if procedural running is off. This makes creating custom animations significantly harder.

    1 vote
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. Puppet Landing Impact is zero if you pause+play shortly the puppet lands

    This is a huge bug if you want to implement something like fall damage!
    Latest version (v2.09)

    3 votes
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  15. Pose/animation break bug for Mm's first person character

    This bug plagued all my FPS characters after the full release of Dreams. I thought it wouldn't affect projects going forward, but it seems the bug can even happen if you start fresh today. Basically, this bug makes the arms (connectors) of FPS characters glitch out and permanently break when transitioning from an animated state to a non-animated state while moving.

    Since all my FPS characters use the arms of the Media molecule first person character (but instead of being constantly animated they're made non-moveable and scoped onto the head), I hypothesized that this first person character has been brokenā€¦

    2 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Puppet joints become unstable further away from world center

    As a puppet moves further and further away from the center of the world, the joints become more and more resulting in the puppet shaking heavily. This creates a problem when trying to make large worlds in which the puppet will travel far from the center.

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. Mirror sculpt on puppet can't be switched off

    Mirror sculpting is enabled by default but even when switching it off in the side menu the setting is ignored.

    100% repro:
    Place a puppet
    Scope into the puppet
    Go into sculpt mode on one arm
    turn off mirror sculpt on the side menu
    see immediately that there are 2 shapes to stamp/smear
    Stamp or smear your shape and see the sculpt on both arms

    0 votes
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    acknowledged  ·  4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. Puppet's auto look doesn't do anything for tags and labels

    I can't figure out how to get this feature to work. It looks at the imp just fine, but ignores all tags and labelled objects. Or perhaps the tooltip isn't clear?

    2 votes
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    acknowledged  ·  2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. lost 2 different puppet saves when trying to save online and send to another gamer

    1.saved character with quick save. 2. tried to share character. 3. had to save online first. 4. attempt failed. 5 exited character creation. 6. did not save when prompted because of the previous quick save. 7. lost character when exited and reverted back to an earlier save as well as another character that sculpts were used to create new character

    1 vote
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  20. Puppet wall/floor collision.

    While using a puppet, if you touch a wall probably about 60% of the time you will be stuck against the wall and you cannot move. It will keep whatever momentum you had while walking into the wall and the puppet will continue to walk until it reaches the end of the wall. The only way to get out is to wait until the puppet reaches the end of the wall/corner or sometimes to jump if possible. It seems to me like the puppet is stuck in an almost falling state in-between where the wall and floor meet, even ifā€¦

    3 votes
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