Platforming shadow broken in Launch Version
In Early Acces I made a character with platforming shadow turned on.
I also edited all his seperate limbs and bodyparts to cast no shadow.
This worked exactly as expected.
The character had a platfoming shadow directly under him, and no other shadows.
After updating to Launch Version, I noticed the character doesn't cast a shadow at all anymore. No normal shadow, but also no platforming shadow.
To see what I mean:
>Place a standard or deluxe puppet in a scene
>Turn on Platforming Shadow in the controller gadget
>Activate "cast no shadow" on all his individual bodyparts
>Along with his normal shadow, the platforming shadow will also dissapear
tl;dr Platforming Shadow only works when normal shadows are also active. Meaning the puppet will have 2 shadows
AdminQA Team (QA, Media Molecule) commented
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Yep TAPgiles, that's exactly what it is. Doesn't look natural,but it's very useful for games with precise jumping.
Having 2 shadows makes it less helpful.
I thought the platforming shadow was just the silhouette of the puppet, projected directly beneath it. Is that not right?
I noticed this too. Kind of defeats the purpose of having a platforming shadow.