Button doesn’t trigger cutscene in cinematic sound design tutorial
Once in the ‘Cinematic Sound Design’ tutorial, complete steps all the way up to finalising the sound timeline for the double rising platform cutscene.
Once you go to trigger said cutscene in play mode, nothing happens upon pressing the button. Almost as if the wiring inside the button hadn’t reached the animation of the platforms?
We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!
AdminQA Team (QA, Media Molecule) commented
After testing this I can't seem to see the issue, did you follow the steps correctly?
Make sure you attach the wires correctly when it comes to the times times.
Thanks Lara L