Disabling procedural running, disables also idle strength reduction, movement -, waliking - and running strength
If the procedural running toggle inside the puppet is turned off, the following outputs from the puppet interface don't give a correct or no value at all.
- Ilde Strength (stays at 1 except if jumping)
- 0 Movement Strength
- 0 Walking Strength
- 0 Running Strength
I don't see a reason why these outputs should be turned off if procedural running is off. This makes creating custom animations significantly harder.
I just wanted to check in and see if you are still encountering the issue you raised in the post?
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a link to a public version of this creation?
Is this issue still occurring to you?
If you just leaveprocedural animation on, but unlink the body parts in the bones tab, you'll still get the outputs fine.
Yes for player character I could use the sticks output but for non player character it doesn't work.
I have a puppet that follows the player with custom animations. And since these outputs are not working I use the movement sensors velocity output to drive the animation.
The problem is though that on moving platforms where you supposed to stand still, it will plays the animation.
Those values are based on the procedural-walk system. Would be useful to have those work though, I agree.
For now, you can use the stick magnitude (the default value) to morph between animations and such.