Adding a very large edit locks up user interaction
- Stamp a positive shape.
- Go to negative mode, and scale the shape up a whole ton. It takes a while for the preview to update, so scale it up while hovering over the other shape so you know it'll make a visual change.
- Stamp the negative shape.
It will seem to have taken. Press circle to cancel out of that shape and the cut will disappear. Exit out of the creation. Edit something else. Watch bokeh for a few minutes.
I think what is happening is, it's still calculating that sculpt edit, even though you've cancelled out of the entire creation. But because it's still building a sculpt, the system thinks the new scene is still loading in. When in fact it's just stuck loading a sculpt that doesn't even exist any more.
Interestingly, the menu still shows and you can still edit things, add sculpts, etc. while the bokeh continues and the old sculpt continues to be caclulated. But you cannot pause to exit or do anything else.
As this can take quite a while to calculate, the user will most likely close Dreams entirely and load it up again to be able to continue making things.
Sounds like you cannot imagine how this could be a problem. As if in a design document it was written "make sure the whole of Dreams locks up if they add a large shape." That to me sounds like an issue. If this was specifically coded in by design, I'd say that was very poor design. Even if it's not fixable, or isn't worth the time it would take to fix, it's still an issue? How is it not an issue?
It makes Dreams unusable for a long period of time. I'd love an explanation as to how this is not an issue.
AdminQA Team (QA, Media Molecule) commented
Thank you for the feedback, however we can confirm this is not an issue. If you wish to leave this as feedback please feel free to do so in the feedback forums.