Puppet wall/floor collision.
While using a puppet, if you touch a wall probably about 60% of the time you will be stuck against the wall and you cannot move. It will keep whatever momentum you had while walking into the wall and the puppet will continue to walk until it reaches the end of the wall. The only way to get out is to wait until the puppet reaches the end of the wall/corner or sometimes to jump if possible. It seems to me like the puppet is stuck in an almost falling state in-between where the wall and floor meet, even if there is no crack. The only example I can think of off the top of my head is Opposite Day: 2, when you reach the outside area after about 20 seconds of starting. Immediately turn left to the long border wall and walk into it at an angle and it should happen. Though it happens a lot more frequently than that.
We’ve addressed this as a bug and entered the issue into the bug database for the team to investigate.
Thanks for informing us about this issue.
I supported this idea because I have this happening a lot as well. I know from Kevin (QA at Mm) that this is a known bug with the collision capsule of the puppet.
Basically the puppet will get stuck in a wall and drift along the wall until it becomes free again.
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a video of where this can happen in create mode?