First Person Camera Puppet Bug
Since the latest update when camera distance is at 0m on puppet camera to create first person, the puppet disappears, very frustrating. Happens with basic generic puppets even.
Please fix as soon as possible this really affects my dream in development.
AdminQA Team (QA, Media Molecule) commented
Thank you for the feedback, however we can confirm this is not an issue, moving a camera that close to a puppet will cause it become transparent but it will not dispenser form the scene. There may be other ways for you to create the kind of puppet and camera you need.
Sorry for the inconvenience .
Hi, found these useful tutorials from UseableHamburger and verified that it works whilst the disappearing puppet issue is resolved:
Hi, when will this be addressed? I've tried with various puppets (new and existing) and the issue is there too. In addition, I've tried adding a camera and attaching to the puppet head (via a microchip). However this makes the puppet static and I can no longer move the right stick to make the puppet look around. This makes making fps games difficult to progress!!
Hi, this is also causing me issues as I'm trying to use a fps puppet but restricting the movement to x and y axis. I just want the puppet to view around the scene but not walk (i.e, just rooted to the ground and looking around). I've tried the 2d options but no joy. Is this related to the fps puppet disappearing issue from the op.