Looser sculpt edits affect physics
From the generated physics spheres, it looks like it should have the exact same collision and simulation as an identical edit with no looseness to it, but it seems to unbalance it somehow?
I expected it to not care about the looseness of an edit, as the underlying geometry is identical, but it definitely looks like some sort of unquantifyable effect is going on.
Also at 0:21, the physics spheres shown look identical on both scultps to me, and *do not* conform to the voxels outer shape. Indicating that the spheres are *not* in fact generated using the voxel data--which would be affected by the looseness.
So then they should behave very similarly, shouldn't they?
Okay. I thought the physics spheres were positioned based on the shape edits themselves, not on the rendered voxels. Is that not the case?
AdminQA Team (QA, Media Molecule) commented
As you can see from the first video while it may be in the shape of a cube when zoomed in you can see the looser sculpt has a rougher surface .
This will be what is causing the difference in physics.