Logic not running correctly the first frame(s) when starting a scene
Logic doesnt update correctly the first frame when you enter a scene.
For instance, signal manipulators doesn't pulse out when started powered, and variables does not update when "Set on power on". This happens when these gadgets are turned on as default. I presonally had to add a timer to my logic just to work around this issue so my logic would wait a couple frames before doing work or else it screwed up and didn't update.
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AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a public link to your dream so we can investigate further?
This is old now but I swear I had to set the timer to one whole second, that is 30 frames, for it to even work. If it was less than that it caused problems.
They do update correctly, but perhaps not as expected I think?
A sig-manip waits for the input to go from non-positive (0) to positive (1). That triggers a pulse. So if the input signal starts at 1, it never went from 0 to 1, so it doesn't pulse.
They could change it to be more intuitive, but I think this is the cause.