Boil effect seems to be tied to other effects.
All effects than affect the opacity of the fleck (boil, flow, and evaporate) affect the speed of the boil. It's as if the highest value is used for the boil effect.
So then if you have flow on 50% and boil is less than 50%, that boil setting does nothing, and visually the boil is at 50%.
So when I posted this--it was a long time ago--the interaction between boil and other effects was super confusing. Right now it looks like basically "boil" is just broken. It's either off or on, and that's it. The slider does nothing apart from is it 0 or > 0.
Here's a video testing this. https://youtu.be/pQ_clr57m1A
Obviously I need to make a video to show what I mean. Sorry I didn't do that before.
The problem is that the effects are *not* doing their own thing and then layering on top of each other or averaging out. The flow setting affects the speed a fleck will move. The boil effect makes the fleck fade in and out. Combining the two should mean the fleck moves at the same rate as without boil. And the fleck will fade in and out at the same speed as without flow. This is not the case.
If it's by design, then there must be rules as to how they interact, in which case please explain those rules so that we have even a chance at understanding them. I write Dreams documentation--the only full documentation out there--which is why this is important for me to understand. And also for the community to understand in general.
But as I say, I'll make a video explaining what I'm talking about.
AdminQA Team (QA, Media Molecule) commented
Thank you for the feedback how ever we can confirm this is not an issue.
Effects like Boil, Flow, Wave, Evaporate, and Throb, change visuals and animate sculptures or paintings. Using more than one can create unique results and also overlap effects that might cause more subtle changes.
Okay. Well, as I said: "To be clear, it's fine that it works this way if that's how it's designed, but it's quite unclear if it's designed this way as it's not explained anywhere." So it would be great to have it explained here, so I can at least understand the official explanation of how it works. And then they can choose to explain it better in-game or not.
probably by design, flecks are treated individually and if a setting has speed it affects the speed of the animation, not the effect itself. That's my understanding.
Never noticed that but, if it is an illusion or not, it really appears boil plays havoc on the other effects. Can't add much except, you're not insane lol. I think you're right that it needs clarification (or maybe even debugging)
I've been staring at this for half an hour and I don't know if any of what I've said is right now. XD
Clarification would be most welcome.
And that's just for sculpts ? Maybe? Whaaaa~~
Seems to use the max of all settings for the speed of all effects. What?!!
To be clear, it's fine that it works this way if that's how it's designed, but it's quite unclear if it's designed this way as it's not explained anywhere.
In face the tooltips of the effects sliders on a sculpt clouds the issue. For flow it says: "The higher the value the faster the animation." But if you have a high throb for example, then even if you have a low value for Flow the Flow animation will still be faster. So there's no way of having slow flow and fast throb--which you what the tooltip implies was correct.
No it affects all settings! Am I going insane?! XD
In fact, all those effects seem to use the speed of whatever the max of those settings is. It's very confusing...