Specific Variable modifiers are effecting timing
Hey guys :)
Quick video and description of this issue is above, i would really appreciate any assistance.
Have a good one!
We’ve not heard back from you in a while.
Just checking to see if you’re still experiencing this issue?
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please let us know if this issue is happening once other logic has been removed? or if possible provide a link to this logic set up so we can have a deeper look?
I think to track down the problem (and also make it easier for others to understand what's going on), you should try remixing the scene and stripping it right down. If you rely on the results to figure out if the mod is bugged, then there's a ton of other stuff that could be going on with all the other gadgets involved. So that makes it a lot harder for you to know where the problem actually lies (it could be any of those other gadgets), and also a lot harder for us to understand what the problem might be (it could be in how the rest of the logic is set up).
For example, if there is an issue with those mods specifically, then all you'd need is the bugged mod and the variable it affects and everything else can be deleted. If you need more stuff unrelated to the variables to see the issue, then the issue most likely doesn't lie with the variables and mods.
(You need to activate windows.) ;P