Found bug with changing "Squishiness" in tweak menu
When you change Squishiness value of an object from zero to any value greater than zero mid-game, the object will "warp" or transport back to the previous position when the object was last at zero squishiness. Seems weird I know but try this will MM's remixable controllable rolling object and you'll see what happens. You can change the value by keyframes or by a value modifier direct into the tweak menu. It doesn't matter, the result will be the same. The object will actually transport to it's previous position (before last change in value) Looks like a bug to me, not a physics issue. Thanks for listening!
Thanks for your input regarding this issue.
We’ve entered this as a bug in our database and the team will investigate further.
Here's a video: https://youtu.be/nT_wfoHRVis
Only happens when you go from 0 squashyness to non-zero. My uneducated guess would be that the physics engine goes into a different sort of "mode" for solving a squashy object vs a non-squashy object, and the bug is that when it switches into squashy mode it restores a position?
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a video of this issue happening?