Rig undo enlarges model permanently
Rig undo makes the component large and this cannot be undone.
I was trying to attach a rigged hand to an existing rigged character that has the default puppet's rig.
I delete the hands along with their connections, attached the hand to the wrist area of the arm, connected it with a ball joint on one side and copied it using the live clone tool over to the other side.
I connected it on the other side and made some adjustments, went to the other hand and made adjustments. I was unhappy with the result so I hit undo.
The cloned hand becomes huge an is snapped to the center of the grid. Undoing this does not change anything, redoing does not reset it either.
This had been a thing since the early access build.
We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a link to a public version of your creation? or possibly a video of this issue happening?