Turning off procedural animations do not turn off idle animations
When you turn off procedural animations to animate a puppet without other movements interferring, it does not turn off idle animations. It makes it difficult to do basic animations without having the make changes to the puppet itself
It's not intuitive for most users and it is not explained in the tutorials. It took me a lot of time to figure out that animations were currently running on my puppet while I was animating it. If this is how dreams is meant to work then that's fine, but it should really be explained in a tutorial. Lots of ppl think that turning "movable" off or turning off "procedural animations" off works to make sure that other animations are not running when animating a Mm puppet for a scene.
That is not the case.
That makes sense, because idle animations are not procedural. Remember, you can delete poses and stuff that use those outputs from the puppet interface: eg. run pose, jump pose, idle pose, etc.