Action Recorder - weird behaviour when trying to animate Puppet
When trying to animate the position of the puppet's pelvis using the Action Recorder, it also records the position of hands and feet, I don't know if this behaviour is intentional but it's something I've noticed, though very irritating to work with since it ruins the position of arms and feet whenever I animated them previously, forcing me to animate the pelvis first, then limbs.
It gets even glitchier when trying to undo the changes. The game attaches the animation records towards the hands and feet when animating the pelvis but it doesn't seem to undo the changes alongside the pelvis animation leaving hand and feet changes behind until I exit out of the Action Recorder and re-enter it to see it's still storing changes towards hands and feet even though it should've been undone, however this time you can undo the changes with one press of a left D-PAD.
Also another observation - before exiting out the Action Recorder with the glitched undo operation, if you rewind using L3, it's supposed to rewind back to the beginning of the recording in the Action Recorder, however the slider on the bar on top of the screen doesn't seem to go back to the beginning.
So there's two possible solutions:
Make sure animating pelvis using Action Recorder doesn't affect hands and feet, effectively getting rid of the problems necessary to fix, since there's no hands and feet animations you could undo (PREFERABLE SOLUTION)
Fix undo and rewind operations after the pelvis animation so the undo would effectively get rid of the changes done with the arms and feet and rewind back to the beginning of the record bar.