Wireless Receiver Logic Bug (Timing?) since VR Update
I've working since a while on this project and at this point everything was fine with the logic. Since the VR Update I've recognized that the receivers inside a turned off logicchip sending values which they definitly shouldn't be able to send, because the power is turned off. Replacing them solved the problem. The problem I guess is at the first frame of the scene and somehow saved until the chip is turned on. Maybe they're totally broken I'm really unsure how to name this state they're in ^^ The project is saved online as private. I've also attached a video which shows that the old receiver is receiving a signal. The one above is a new stamped one. The others have already been replaced. The whole chip was affected.
I've recognized it because one receiver is receiving a signal to destroy the object and I was a long time confused why it happened after the update.
Here is the scene: https://indreams.me/scene/dLRitwefVbu
I've made a remix of the original affected version. I've also added 2 camera bookmarks to guide you to the right chip. (Red One named Brain Bridge 1) The wireless receivers named test using Brain Input 1,2 and 4 are the ones which sending out the true signal. I've also deleted everything not affected of this bug out of the scene. I hope it's enough to find the bug. Please let me know if you need more informations.
Edit: Replacing the affected receivers fixes the Bug but the logic won't run as intended because of some missing parts. But the connected destroyers won't delete the logic like it's suposed to do at that state
AdminQA Team (QA, Media Molecule) commented
Our QA team have not been able to reproduce your issue and have requested if it would be possible for you to release your creation as public or playable so that they can look further into this for you.
This is related to this bug I posted a while ago: