The collision shape of a puppet is not honored when set to be emitted
I have an enemy puppet with a specific collision shape. I set up an emitter to emit the enemy at various locations in my scene. To my surprise if I end up fighting multiple of them they do not collide with each other. Collisions are enabled with Foe and enemies labeled as Foe. Pretty sure this is due to the fact that prior to linking the enemy to emit it has a largish collision shape while checking the same on the enemy after it is linked to the emitter shows the collision shape is drastically smaller.
Thank you for reporting the issue and for sending the additional images. We have logged a bug in the database.
After connecting to emitter gadget and using preview invisible.
Prior to connecting to emitter gadget.
Yes they collide when not emitted. And it appears that despite the fact that the collision pill shape is changed when viewed (by preview invisibility) on the puppet when connected to the emitter gadget, the actual shape is still retained. This is in contrast to what I wrote previously. So it appears that the only issue here is that the viewed pill shape on a puppet connected to an emitter gadget is not the actual pill shape used. Attaching 2 files.
What is the best way to upload video? Last I tried I couldn’t upload even a fairly small video here.
What I mean is, do they collide at all while not being emitted? Something not colliding doesn't just rely on the shape of the collision pill. So if that's the only thing that is happening it could be caused by something else other than the shape of the colision pill.
Just tried, and the collision pill keeps its shape for me after emitting the puppet. https://youtu.be/oqXhVqFd6EQ
So it could be something other than the collision pill shape that's changing for you. But first thing to know is that it's *actually* changing--and that things work differently with and without emitting.
Yeah I am talking about the collision pill shape. I set a specific shape on my puppet. But when connected to be emitted by the emitter the shape goes back to the original shape. Note the behavior here was weird. Last night when I filled it was an issue. Then it started working as expected so I thought great. But then again it stopped working. As of now I have a situation where prior to connecting to emitter I have the pill shape parameters I need, but after connecting they are lost and it goes back to default. AFAICT - the real collision shape used is the wrong one since my enemies do not collide with each other.
Does that collision shape when it's not being emitted? Normally, all objects inside a puppet are non-collidable, and the puppet object itself has its own "collision pill" shape that it uses instead.