Teleport won’t work on squashy objects
If you try to use teleport on an object with even 1% squashyness applied, the object Keeps flickering between its original position and the teleport tag.
When you de-activate the teleporter, the squashy object returns to its original position
I tried a workaround by using a key frame to turn off the squashyness, then teleporting the object.
This made the teleport work, however, when you try and reapply the squashyness, the object returns to its original position, cancelling the teleport.
Is this still occurring for you all?
We’ve tried reproducing this and not had it happen for us.
I just tried this out, and haven't seen it "flicker" per se. But when I turn the teleporter off, the object teleports itself to where it was before, rather than contiuing from where it was teleported to as it would without squashyness.
Is that what you mean, OP?
Here's a video if the test: https://youtu.be/sfZKewagpUQ
AdminQA Team (QA, Media Molecule) commented
Thank you for reporting the issue, could you please provide us with a video showing the logic set up here as we have been able to teleport squishy objects using just the teleport and tag.
Yeah... there's a weird bug where changing the squashyness to > 0% during play teleports it back to the position it was when it was made squashy before. Most likely these bugs are linked.