Flipping a puppet reverses jump outputs
Flipping a puppet using L3 will make the puppet interface’s jump outputs work in reverse (jump descent, jump peak, jump ascent).
I just wanted to check in and see if you are still encountering the issue you raised in the post?
Still happening. Here's a video showing it: https://youtu.be/v2tOnJBMsMI
Shown most clearly for the ascent and descent outputs. Ascent seems to output what descent should be outputting at that moment, and vise versa.
AdminQA Team (QA, Media Molecule) commented
Could you please provide more information explaining the bug? We were unable to reproduce this on our end.
Preferably, a video demonstrating the issue and your steps to reproduce it would be very useful.
Oh it's definitely a bug. I reported it in early access. That's great if you can rotate it instead of flipping, but that's not always a viable solution. Hopefully they fix it sometime.
It isn't that big of a deal. I just rotate 180 degrees rather than flip. Just thought it was unintended and I should report it.
Yeah... there's all sorts of weird bugs that can happen when you flip gadgets. I'd recommend just not doing that. Try flipping the rig inside the puppet instead?