Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Text Displayers Altered by Collaborators Become Unreliable

    When a collaborator alters a previously existing text displayer and then saves a creation, the original creator opens up the creation, they will often see the old text still.

    New viewers seem to have a semi-random chance as to which version will appear, but with the old text slightly more likely.

    This has been a constant struggle for those of us collaborating on projects.

    We submit into evidence:

    I asked Sebastian to save a basic creation with the text "Sebastian wrote this". He then added me as a collaborator, and I altered the text to say "Andy wrote this". Whenā€¦

    6 votes
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    acknowledged  ·  12 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Every variable name set to default!

    My game (which I've spent weeks on) has had every single variable reset to the default name of "Variable". Now none of my logic works. This is a huge bug in my eyes, and I'll have to reload a previous version to jot down their individual names again. Very poor.

    1 vote
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    acknowledged  ·  9 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. text displayer can be moved even when the text displayers option aint open or hasnt been selected.

    what it use to be was to move a text box you need to select it or open its menu, now while in play mode you can always move it no matter what, this is annoying when its a big text box on the screen and always getting in the way of interacting with anything else.

    25 votes
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    bugged  ·  13 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Variable modifiers 'get' outputting *half* of the variable value

    Hey all :)
    I've come across an issue that has affected all of the variable modifiers set to get a specific variable that has made them all output half of the variable value. There's no blend modes on either. It's similar to the issue described here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40270141-variable-modifiers-strange-behavior
    and it's in the same scene where i reported my previous variable modifier issue here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40374532-specific-variable-modifiers-are-effecting-timing

    It happened just randomly i think this morning when i re-opened the scene i've been working on. I think the last thing i did to the scene was change the variables 'initial value' then save and quit.

    ā€¦

    5 votes
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    13 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!

    Thanks,
    PeteS

  5. Objects in head/camera tracker start to shake when far from scene centre

    Turn on the look cursor or place something in the head/camera tracker's group, and move far from the scene centre. Even when standing still, the objects wiggle around.

    4 votes
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Teleport wonā€™t work on squashy objects

    If you try to use teleport on an object with even 1% squashyness applied, the object Keeps flickering between its original position and the teleport tag.

    When you de-activate the teleporter, the squashy object returns to its original position

    I tried a workaround by using a key frame to turn off the squashyness, then teleporting the object.

    This made the teleport work, however, when you try and reapply the squashyness, the object returns to its original position, cancelling the teleport.

    3 votes
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hello Anonymous,

    Thanks for reporting your issue. Our QA team have reproduced your issue and have reported it as a bug. We will continue to investigate.

    Cheers,

    DMCI

  7. And gate not sending a signal

    I don't know if this issue can be recreated. It seems so random. A few of my AND Gates won't work. Other AND Gates on the same microchip work. I've had this issue before and I've tried re-doing the AND Gates, wires and the Selectors that they are attached to. It seemed to fix itself when I was trying to figure it out, but this time, the problem remains.

    I posted a video link
    Side note: I apologize for the messy wires, but that is another issue I've had with this project. A few times, when I add something toā€¦

    1 vote
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    5 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi Sion,

    Great to hear that you and TAPgiles managed to work it out so that it helped solve your issue!

    I’ve still reported this to the team so they are aware of the sync issues with frames.

    Thanks,
    PeteS

  8. Text box disappear when "in scene"

    Text boxes since the last undated (2.11 i think) now do not display correctly when "in scene" they disappear seemingly at random Angles when the camera is panning around them.

    3 votes
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    9 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again,

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment

    Thanks,
    PeteS

  9. Calculators treat ā€œ8 valuesā€ fat wires differently than 2-4 values

    Create a combiner and use it to combine 8 different signals. Connect that to a Calculator, and use that calculator to multiply the fat wireā€™s values by 3, by setting the slider on the Calculatorā€™s other operand.

    Use a splitter and number displayers to inspect the values of the eight signals coming out of the calculator (or search ā€œsignal displayā€ on the dreamiverse)

    Observe that the values were multiplied by (3,0,0,0,0,0,0,0).

    Tweak the Combiner to change its type to ā€œ4 valuesā€ and observe that now the calculator multiplies by (3,3,3,3).

    I would expect that ā€œ8 valuesā€ be consistent with theā€¦

    8 votes
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    12 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi phort

    There does indeed seem to be an issue here.
    We have added this to the bug database and the team will be looking into this.

    Thanks all,
    PeteS

  10. Invisible group within an unemitted object cannot be edited

    I have a house
    Inside the house group is another group of furniture.
    The furniture only becomes visible if the house is upside down, otherwise it is destroyed.

    When the house emits upside down, furniture appears like itā€™s supposed to.

    However now itā€™s impossible to edit the furniture group.
    Even with ā€œpreview visibilityā€ turned on I still can not see the group of furniture

    The only way I can see it is if I make sure a wire connected to the group is visible, but even then the entire group is almost 99% transparent and cannot be selected.

    Even deletingā€¦

    1 vote
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    acknowledged  ·  4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. look at rotator breaks follower

    A follower affecting a cube turns off normally, but with a look-at-rotator in the mix, turning the follower off doesn't seem to stop the follow movement.

    Attaching both a video link and file (of the same video). It's very clear.

    https://youtu.be/DBmp1hyVrRY

    1 vote
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi VinceKully,

    Thank you for reporting the issue. We have logged a bug in the database.

    The team have suggested to set the sculpt to movable and see if this helps.

    Thanks,
    Joy – QA

  12. 1 vote
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi TAPgiles,

    There were a number of fixes on the latest patch, though I’m not aware of a specific fix regarding Emitters or Timelines.

    Good to know that it’s no longer occurring for you though.

    If you do experience this again, please feel free to create a new ticket for it.

    Thanks for your continued efforts on Dreams!

    PeteS

  13. Rotator Gadget's "Rotation Speed" Input Port Doesn't Match Any Number That Gets Transferred Through a Wire, an Arbitrary # is Set Instead.


    • Summary of the Bug:

    The rotator gadget's "Rotation Speed" input port doesn't match any number that gets transferred through a wire. The rotator gadget instead sets the rotation speed to an arbitrary number. For example, if I create a calculator with a resulting end value of 1.00, and attach its output wire to the "Rotation Speed" input port of the rotator gadget, the rotator gadget INCORRECTLY sets the speed to 57.3 deg/s instead of 1.0 deg/s.


    • Recreation of the Example Bug:

    Load game > go to create mode > stamp calculator> set "Operand 1" & "Operand 2" to any numberā€¦

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. Movers in a timeline continue to play if immediately followed by a rotator

    I was trying to set up a timeline that would make a cube walk around in a square. So I created a looping timeline where the 1st second is a mover that takes it 2m forwards, and the 2nd second is a rotator that makes it turn 90 degrees right.

    If I have no delay between these gadgets on the timeline the cube continues moving while it's rotating resulting in a strange curved square. If I put a slight delay between the gadgets it works as expected.

    Video showing the timelines + behaviour: https://streamable.com/wnyg8o

    I've also privately published this inā€¦

    1 vote
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    bugged  ·  3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Selector currently selected port input overwritten by port inputs

    Lets assume we are dealing with a 3 port selector in passthrough mode.
    There is an input to the "currently selected" port (lets say 2). This should force the selector to only passthrough port 2, BUT if one wires all the inputs to the 3 ports to one signal, the selector will switch (probably for 1 frame, I did not test for timing) to port 3 before setting back to port 2 when a signal hits.

    This is rather frustrating because in order to work around this (for now) one must sacrifice a "dummy" port at the bottom of theā€¦

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Number Displayer acts like a N2 Norm

    Although I see it as a "feature", I think this should be a "bug":
    When one links a fatwire with 2-4 values into the input of a Number Displayer, it's output becomes the N2 Norm auf the values.

    Please fix this bug only if there will be an equivalent new calculator entry for the N2 Norm, since this "bug" saves quite a lot of Thermo.

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. Comparator calculators are not precise enough

    By 'comparator' I'm referring to any calculator gadget which is set to 'less than', 'greater than' or 'equal to' (< > =).

    The issue is that there's a threshold where the calculator output incorrectly changes to a 0 or 1, before the input value(s) match what they're being compared to.

    An easy way to check this is with a calculator set to '= 0'. Connect a number displayer to its output.

    Using the A input, supply it with an input value of 0.005
    The number displayer will correctly display an output of 0.

    Now change the input to 0.004
    Theā€¦

    1 vote
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  18. Teleporting child object

    I have an immovable parent sculpt connected via string to a movable child object (puppet in this case). When teleporting the child object I notice the parent sculpt moves. Seems to have nothing to do with the max string length. Is this a bug?

    1 vote
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. 2 two-way doorways

    Anyone know if it is possible for a scene to have 2 two-way doorways? For example, as in you have a scene that you want to be able to go to/from both the previous and next scenes. Driving me insane.

    I have a named controller sensor. I have two-way door A (named A) powered only by the exit signal to go to the previous scene. I also have a two-way door B (names B) powered only by the exit to go the next scene. In the dream I have this scene as a middle scene with door A to previousā€¦

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Wireless Receiver Logic Bug (Timing?) since VR Update

    Hello there!

    I've working since a while on this project and at this point everything was fine with the logic. Since the VR Update I've recognized that the receivers inside a turned off logicchip sending values which they definitly shouldn't be able to send, because the power is turned off. Replacing them solved the problem. The problem I guess is at the first frame of the scene and somehow saved until the chip is turned on. Maybe they're totally broken I'm really unsure how to name this state they're in ^^ The project is saved online as private. I've alsoā€¦

    2 votes
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    acknowledged  ·  3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
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