Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Text Displayers Altered by Collaborators Become Unreliable

    When a collaborator alters a previously existing text displayer and then saves a creation, the original creator opens up the creation, they will often see the old text still.

    New viewers seem to have a semi-random chance as to which version will appear, but with the old text slightly more likely.

    This has been a constant struggle for those of us collaborating on projects.

    We submit into evidence:

    I asked Sebastian to save a basic creation with the text "Sebastian wrote this". He then added me as a collaborator, and I altered the text to say "Andy wrote this". Whenā€¦

    6 votes
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    acknowledged  ·  12 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Every variable name set to default!

    My game (which I've spent weeks on) has had every single variable reset to the default name of "Variable". Now none of my logic works. This is a huge bug in my eyes, and I'll have to reload a previous version to jot down their individual names again. Very poor.

    1 vote
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    acknowledged  ·  9 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Variable modifiers 'get' outputting *half* of the variable value

    Hey all :)
    I've come across an issue that has affected all of the variable modifiers set to get a specific variable that has made them all output half of the variable value. There's no blend modes on either. It's similar to the issue described here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40270141-variable-modifiers-strange-behavior
    and it's in the same scene where i reported my previous variable modifier issue here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40374532-specific-variable-modifiers-are-effecting-timing

    It happened just randomly i think this morning when i re-opened the scene i've been working on. I think the last thing i did to the scene was change the variables 'initial value' then save and quit.

    ā€¦

    5 votes
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    13 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!

    Thanks,
    PeteS

  4. Objects in head/camera tracker start to shake when far from scene centre

    Turn on the look cursor or place something in the head/camera tracker's group, and move far from the scene centre. Even when standing still, the objects wiggle around.

    4 votes
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Teleport wonā€™t work on squashy objects

    If you try to use teleport on an object with even 1% squashyness applied, the object Keeps flickering between its original position and the teleport tag.

    When you de-activate the teleporter, the squashy object returns to its original position

    I tried a workaround by using a key frame to turn off the squashyness, then teleporting the object.

    This made the teleport work, however, when you try and reapply the squashyness, the object returns to its original position, cancelling the teleport.

    3 votes
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. And gate not sending a signal

    I don't know if this issue can be recreated. It seems so random. A few of my AND Gates won't work. Other AND Gates on the same microchip work. I've had this issue before and I've tried re-doing the AND Gates, wires and the Selectors that they are attached to. It seemed to fix itself when I was trying to figure it out, but this time, the problem remains.

    I posted a video link
    Side note: I apologize for the messy wires, but that is another issue I've had with this project. A few times, when I add something toā€¦

    1 vote
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    5 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi Sion,

    Great to hear that you and TAPgiles managed to work it out so that it helped solve your issue!

    I’ve still reported this to the team so they are aware of the sync issues with frames.

    Thanks,
    PeteS

  7. Text box disappear when "in scene"

    Text boxes since the last undated (2.11 i think) now do not display correctly when "in scene" they disappear seemingly at random Angles when the camera is panning around them.

    3 votes
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    9 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again,

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment

    Thanks,
    PeteS

  8. Invisible group within an unemitted object cannot be edited

    I have a house
    Inside the house group is another group of furniture.
    The furniture only becomes visible if the house is upside down, otherwise it is destroyed.

    When the house emits upside down, furniture appears like itā€™s supposed to.

    However now itā€™s impossible to edit the furniture group.
    Even with ā€œpreview visibilityā€ turned on I still can not see the group of furniture

    The only way I can see it is if I make sure a wire connected to the group is visible, but even then the entire group is almost 99% transparent and cannot be selected.

    Even deletingā€¦

    1 vote
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    acknowledged  ·  4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. 1 vote
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi TAPgiles,

    There were a number of fixes on the latest patch, though I’m not aware of a specific fix regarding Emitters or Timelines.

    Good to know that it’s no longer occurring for you though.

    If you do experience this again, please feel free to create a new ticket for it.

    Thanks for your continued efforts on Dreams!

    PeteS

  10. Movers in a timeline continue to play if immediately followed by a rotator

    I was trying to set up a timeline that would make a cube walk around in a square. So I created a looping timeline where the 1st second is a mover that takes it 2m forwards, and the 2nd second is a rotator that makes it turn 90 degrees right.

    If I have no delay between these gadgets on the timeline the cube continues moving while it's rotating resulting in a strange curved square. If I put a slight delay between the gadgets it works as expected.

    Video showing the timelines + behaviour: https://streamable.com/wnyg8o

    I've also privately published this inā€¦

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi Lighty_46,

    Glad to hear that the issue has been resolved by you and Tap. Happy to see dreamers helping each other :)

    A similar issue has been put into the database.

    Joy QA

  11. Selector currently selected port input overwritten by port inputs

    Lets assume we are dealing with a 3 port selector in passthrough mode.
    There is an input to the "currently selected" port (lets say 2). This should force the selector to only passthrough port 2, BUT if one wires all the inputs to the 3 ports to one signal, the selector will switch (probably for 1 frame, I did not test for timing) to port 3 before setting back to port 2 when a signal hits.

    This is rather frustrating because in order to work around this (for now) one must sacrifice a "dummy" port at the bottom of theā€¦

    1 vote
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    acknowledged  ·  3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. Teleporting child object

    I have an immovable parent sculpt connected via string to a movable child object (puppet in this case). When teleporting the child object I notice the parent sculpt moves. Seems to have nothing to do with the max string length. Is this a bug?

    1 vote
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. 2 two-way doorways

    Anyone know if it is possible for a scene to have 2 two-way doorways? For example, as in you have a scene that you want to be able to go to/from both the previous and next scenes. Driving me insane.

    I have a named controller sensor. I have two-way door A (named A) powered only by the exit signal to go to the previous scene. I also have a two-way door B (names B) powered only by the exit to go the next scene. In the dream I have this scene as a middle scene with door A to previousā€¦

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. Wireless Receiver Logic Bug (Timing?) since VR Update

    Hello there!

    I've working since a while on this project and at this point everything was fine with the logic. Since the VR Update I've recognized that the receivers inside a turned off logicchip sending values which they definitly shouldn't be able to send, because the power is turned off. Replacing them solved the problem. The problem I guess is at the first frame of the scene and somehow saved until the chip is turned on. Maybe they're totally broken I'm really unsure how to name this state they're in ^^ The project is saved online as private. I've alsoā€¦

    2 votes
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    acknowledged  ·  3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Controller Speakers

    I managed to get the Rumbler gadget* to activate on certain controllers after a load of trial and error but sound effects emit from all controller speakers no matter what I do.

    *Needs a 1-4 or all option to make life easier.

    1 vote
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    5 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Keyframing a scoped-in camera with empty keyframes in a timeline misses one

    As seen here: https://youtu.be/-oBCms-BSFE

    Reliably, when I use this method to keyframe a camera around the place, one of the keyframes won't store the position and will stay empty.

    2 votes
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  17. Dialogue Text Displayer cannot be powered off using logic

    Dialogue Text Displayer does not react to being powered off in any way, shape or form. Cannot be done using power signals, keyframes or via any other method. Once it is on your screen, it is essentially permanent until a button is pressed. There is no possible way to remove it. Apparently this was once an "acknowledged" bug but has since been deleted? Has this somehow been considered fixed?

    2 votes
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi GothicMiku39

    This has been entered as a bug in the database and the team are looking at this issue.

    In the meantime, have you tried setting the Dialogue Displayer – Prompt to Close to ‘Off’?

    I believe that having this set to OFF will allow the text box to close when powering off the displayer.

    Thanks,

    PeteS

  18. Text sometimes glitches when first rendered

    This bug has been around since beta I believe.

    When a text displayer is first rendered, squares of it show with some squares missing, until it all pops in. Maybe progressive rendering? Maybe fonts are still loading or something?

    Doesn't happen with all text--maybe just large text that's been scaled up?

    Here's a capture of this happening: https://youtu.be/HxzaxOFPnzs

    1 vote
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  19. Gadgets stop working in complex scene

    Hello! I have a Dream scene with some complex enemy AI and at about 80% gameplay thermometer. Certain gadgets (mostly timers) have stopped working properly. e.g. a timer that is wired to the "pulse when finished" output is outputting a constant signal. Another timer set to speed, stops increasing despite a constant signal to it's input. This has caused some of my game logic to break. Not sure if it's related to the thermometers, but I am under 100%.

    1 vote
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Wireless receiver outputs a signal when powered rather than when a signal is received


    1. Place a wireless receiver and power it with, for example a press of the cross button.

    2. Make sure it does not receive a signal, so have it set to receive a signal from a different button press or has no transmitter set at all.

    3. Attach the output of the wireless receiver to the add input of a counter with a target of 5.

    4. Start the scene with R3 and press X to power the wireless receiver.

    5. View the counter, it will have gone up even though it has received no transmission.

    6. If the receiver has no transmitter set, it willā€¦
    8 votes
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    acknowledged  ·  8 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
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