Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Flipping a puppet reverses jump outputs

    Flipping a puppet using L3 will make the puppet interfaceā€™s jump outputs work in reverse (jump descent, jump peak, jump ascent).

    3 votes
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    5 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hello Jeebus__Price!

    Thankyou for your post. Our QA team have managed to repro your issue and have raised a bug for it. We will continue to investigate :)

    Cheers,

    -DMCI

  2. The collision shape of a puppet is not honored when set to be emitted

    I have an enemy puppet with a specific collision shape. I set up an emitter to emit the enemy at various locations in my scene. To my surprise if I end up fighting multiple of them they do not collide with each other. Collisions are enabled with Foe and enemies labeled as Foe. Pretty sure this is due to the fact that prior to linking the enemy to emit it has a largish collision shape while checking the same on the enemy after it is linked to the emitter shows the collision shape is drastically smaller.

    2 votes
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    7 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi Scitendo,

    Thank you for reporting the issue and for sending the additional images. We have logged a bug in the database.

    Cheers. RHR

  3. Animations permanently destroyed without ability to undo

    Take a puppet and give it some nice animations
    Press triangle on the object just above the hips

    You are now in the ā€œrepositionā€ connectors mode.

    After doing this all animations to the parts above the hips hips in the animation hierarchy are gone.
    Pressing undo does nothing.

    This is on a puppet

    1 vote
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    acknowledged  ·  4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. 'Fell Out of Scene' trigger inconsistency

    I've discovered a rather annoying inconsistency between the blank puppet variants involving slopes, specifically ones that are too steep for a given puppet to walk up.

    I discovered this when trying to add a sliding mechanic to a puppet I was working on, when I discovered that after sliding for a certain length of time, the puppet would always die and respawn, the only workaround being to adjust the fall height in Global Settings (and even then, that only goes up to 100.0m, so long slides are out of the question). I noticed that that this issue doesn't seem toā€¦

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi,

    We’ve not heard back from you in a while regarding this issue.

    If it still persists, then could you please get back to us so that we can try to resolve it for you?

    Thanks,
    PeteS

  5. Puppet walk animation cannot be edited

    I can't edit the WALKING animation on a deluxe puppet. If I click it, the puppet stays still as normal.

    1 vote
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi

    We’ve not heard back from you in a while over this issue.

    If it’s still occurring for you, could you respond with any additional information that could help us to investigate this for you.

    Many thanks,
    PeteS

  6. Rig undo enlarges model permanently

    Rig undo makes the component large and this cannot be undone.

    I was trying to attach a rigged hand to an existing rigged character that has the default puppet's rig.

    I delete the hands along with their connections, attached the hand to the wrist area of the arm, connected it with a ball joint on one side and copied it using the live clone tool over to the other side.

    I connected it on the other side and made some adjustments, went to the other hand and made adjustments. I was unhappy with the result so I hit undo.

    Theā€¦

    3 votes
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Autojump

    My puppet starts autojumping after the latest update. It's not posible to stop it. If i click the "autojump" button in the puppet menu, nothing happend. The button will glow the hole time i can't stopp it from being active.

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Massive lag after deleting a certain object

    I have some kind of 'play room' where I try and test poses, animations and interactions mainly with puppets. If I do major changes I clone them to keep multiple versions. From time to time I delete things that I don't need anymore to keep the room clean and the thermo low.

    There is one puppet that causes a massive lag in play/test mode after deleting it that makes the creation unplayable. Even rewinding doesn't stop the lag, only leaving the creation without saving works. I tested multiple ways of deletion all resulting in that lag.
    The puppet has noā€¦

    1 vote
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    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Default puppets microchip is off centre

    The puppet microchip is off centre when stamped down. The image below is a picture of a puppet that is newly stamped down and not edited in any way shape or form. You can clearly see that the microchip is off centre.

    I hope I'm not the only person who noticed this haha.

    4 votes
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Thanks for raising this issue with us
    Most gadgets use the groupā€™s centre of mass not the microchips so this should really affect the logic as much as you might think. Since this microchip is inside the puppet group any logic on the microchip should from the centre of the puppet group.

    Thanks
    Mark M

  10. Im having a problem importing my character onto a different creation. When I enter play mode my character disappears from the scene.

    My puppet vanishes when I try to stamp it into another scene Iā€™ve been editing. I get the same result in view mode from my creations... I can stamp other characters just not this one.

    1 vote
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    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. Found bug with changing "Squishiness" in tweak menu

    When you change Squishiness value of an object from zero to any value greater than zero mid-game, the object will "warp" or transport back to the previous position when the object was last at zero squishiness. Seems weird I know but try this will MM's remixable controllable rolling object and you'll see what happens. You can change the value by keyframes or by a value modifier direct into the tweak menu. It doesn't matter, the result will be the same. The object will actually transport to it's previous position (before last change in value) Looks like a bug to me,ā€¦

    2 votes
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi,

    Thanks for your input regarding this issue.
    We’ve entered this as a bug in our database and the team will investigate further.

    PeteS

  12. Sculptures cloned from a puppet act as if still connected to the puppet when moved via possession or imp

    Stamp a deluxe puppet into a scene. Tunnel into it and double-click the torso to select all parts. Clone the parts and then degroup them all from the puppet entirely. Then group the parts together and make them collidable so they don't fall through the floor.

    Now notice if you move the base puppet with your imp while time is active, the cloned sculptures also react. If you possess the puppet or use the possession recorder, the same effect occurs.

    However, if you place a second puppet into the scene with follower settings on, the first puppet will follow itā€¦

    1 vote
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Puppet won't respawn correctly unless a second puppet respawns

    A bit hard to explain:

    I am making a level with optional co-op.
    The camera is isometric.
    There are 2 puppets.
    Players 2s puppet is not powered in single player.
    In single player everything works perfectly.

    In multiplayer weird things happen.

    If both players respawn at the same time it works fine.

    If the respawn input on either puppet is activated while the other puppets respawn is not, instead of respawning the dead puppets UI (text elements) will disappear even though they are still active.

    If I enter create mode while a puppets UI is missing (which happens when itsā€¦

    2 votes
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    6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi Nicco555,

    Apologies, we can’t seem to be able to find the creation within Dreams. Can you set the creation to public and listed and send us the name of the creation with your user ingame user name?

    Thanks!

    QA – Joy

  14. Pose/animation break bug for Mm's first person character

    This bug plagued all my FPS characters after the full release of Dreams. I thought it wouldn't affect projects going forward, but it seems the bug can even happen if you start fresh today. Basically, this bug makes the arms (connectors) of FPS characters glitch out and permanently break when transitioning from an animated state to a non-animated state while moving.

    Since all my FPS characters use the arms of the Media molecule first person character (but instead of being constantly animated they're made non-moveable and scoped onto the head), I hypothesized that this first person character has been brokenā€¦

    3 votes
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi

    We’ve not heard back from you in a while over this issue.

    If it’s still occurring for you, could you respond with any additional information that could help us to investigate this for you.

    Many thanks,
    PeteS

  15. 2 votes
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    acknowledged  ·  6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. 2 player issue with sliding platform puppet

    Place 2 of the platform puppets into a scene, go to play mode with 2 controllers active and have each possess a puppet. The two puppets will become locked into facing each other when they move around the scene.
    Deleting the ā€œLook Hereā€ tag fixes the problem.
    Short video: https://youtu.be/HrZ9duHeLFw

    This does not happen when only one puppet is possessed, also itā€™s not an issue with the deluxe puppet - which I donā€™t understand because it also uses the ā€œLook Hereā€ tag

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. lost 2 different puppet saves when trying to save online and send to another gamer

    1.saved character with quick save. 2. tried to share character. 3. had to save online first. 4. attempt failed. 5 exited character creation. 6. did not save when prompted because of the previous quick save. 7. lost character when exited and reverted back to an earlier save as well as another character that sculpts were used to create new character

    1 vote
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi there,

    It’s been a while since we heard back from you regarding this issue.

    If it is still occurring, then could you please respond and we’ll look into this for you.

    Many thanks,

    PeteS

  18. Puppet joints become unstable further away from world center

    As a puppet moves further and further away from the center of the world, the joints become more and more resulting in the puppet shaking heavily. This creates a problem when trying to make large worlds in which the puppet will travel far from the center.

    1 vote
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    acknowledged  ·  1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. Puppet wall/floor collision.

    While using a puppet, if you touch a wall probably about 60% of the time you will be stuck against the wall and you cannot move. It will keep whatever momentum you had while walking into the wall and the puppet will continue to walk until it reaches the end of the wall. The only way to get out is to wait until the puppet reaches the end of the wall/corner or sometimes to jump if possible. It seems to me like the puppet is stuck in an almost falling state in-between where the wall and floor meet, even ifā€¦

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi all,

    We’ve addressed this as a bug and entered the issue into the bug database for the team to investigate.

    Thanks for informing us about this issue.

    PeteS

  20. Puppet tweak menu defaults are not the same as stamp defaults

    Basic Puppet Deluxe
    The default settings you achieve by pressing triangle are not consistent with the stamp settings of the puppet. So you cannot return to the initial settings after playing with the sliders by using the triangle shortcut on all sliders. The settings that are particularly different are run and jump height.

    Type /Initial / Default
    Walk / 2.0 m/s / 2.5 m/s
    Run / 6.0 m/s / 0.0 m/s
    Turn Speed / 114.5% / 114.6%
    Acceleration / 6.0 m/s2 / 10.0 m/s2
    Deceleration /6.0 m/s2 / 10.0 m/s2
    Jump Height / 1.0m / 2.0m
    Min Jump Height/ 25%ā€¦

    1 vote
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    acknowledged  ·  3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
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