Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. 2 votes
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    acknowledged  ·  6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Default puppet rig aligned incorrectly

    I was using the puppet model well going through one of the tutorials, the one with the fashion show. I got carried away and made a bagel person, but when I was making the arms, they would never line up. like, I had one arm perfect but the other would be slightly.. off? But I was like whatever I'll live with it and save it and keep it like that. I found out I couldn't because I was in the tutorial, which is also something that should change like I wanna be able to keep my tutorial designs ); anyway,ā€¦

    3 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Disabling procedural running, disables also idle strength reduction, movement -, waliking - and running strength

    If the procedural running toggle inside the puppet is turned off, the following outputs from the puppet interface don't give a correct or no value at all.


    • Ilde Strength (stays at 1 except if jumping)

    • 0 Movement Strength

    • 0 Walking Strength

    • 0 Running Strength

    Video: https://youtu.be/daKtw8ggEI4

    I don't see a reason why these outputs should be turned off if procedural running is off. This makes creating custom animations significantly harder.

    1 vote
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Mirror sculpt on puppet can't be switched off

    Mirror sculpting is enabled by default but even when switching it off in the side menu the setting is ignored.

    100% repro:
    Place a puppet
    Scope into the puppet
    Go into sculpt mode on one arm
    turn off mirror sculpt on the side menu
    see immediately that there are 2 shapes to stamp/smear
    Stamp or smear your shape and see the sculpt on both arms

    0 votes
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    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Issues with running animation when feet are scaled down.

    After scaling down the puppet foot size, I've been having problems with the left foot briefly reverting to it's original size every 2 or 3 steps during the running animation.

    This is the case when updating early access characters and starting with a fresh puppet (Both deluxe and basic).

    2 votes
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Face of Mm characters is gone

    The face of the Mm characters normally appears when you posses them however the mouth is the only part of the face that appear when I posses a character. This problem persist throughout Dreams Ā“it's in the Homespace, Private Creations, official levels and even in the tutorials.

    I don't know when this problem appeared, but I noticed it after using Connies special move on a bounce pad in the homespace, so it could be related to that.

    I have also tested this on lesser know characters unlocked through Imp Quests.

    I don't know if it's related to this issue
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/39703315-imp-accessories-don-t-show-up-on-connie

    1 vote
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    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Puppet won't respawn correctly unless a second puppet respawns

    A bit hard to explain:

    I am making a level with optional co-op.
    The camera is isometric.
    There are 2 puppets.
    Players 2s puppet is not powered in single player.
    In single player everything works perfectly.

    In multiplayer weird things happen.

    If both players respawn at the same time it works fine.

    If the respawn input on either puppet is activated while the other puppets respawn is not, instead of respawning the dead puppets UI (text elements) will disappear even though they are still active.

    If I enter create mode while a puppets UI is missing (which happens when itsā€¦

    1 vote
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    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Adding to chest, screws mirrored arms

    Hi Mm,

    When adding a weapon to the back of my chest piece, it screwed up the mirroring of the arms. I tried the trick you guys did in the animation stream but it's not working with the weapon. I also tried adding a simple circle and triangle paint stroke to the chest and that also screwed it up. Was wondering if this is a bug or am I just doing something wrong?

    Thanks!

    1 vote
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    acknowledged  ·  2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. No close range damage

    Hi, my Deluxe puppet doesn't get close range damage. Like from a sword or Something. It does get damage from projectiles. How can i change this

    1 vote
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. The new deluxe puppets broken

    The new puppets are broken Litteraly all my characters running animations broke also u posses the puppet at times and it doesnā€™t even move please go back to the old puppets and have an option to switch between the new and the old

    2 votes
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hello DrinkWater200

    Sorry for the delay in getting to this post.

    Sorry to here that the changes to the puppets have had a negative effect on your characters.

    The changes we made were to help make the puppet procedural animations better in the long run.

    Has the advice offered by Heartfactory-KW helped? If not there is a Backwards Compatibly guide on indreams.me which will offer information on the changes to procedural animations and how you be able to make fix up your creations.

    Please let us know how you get on.

    Mark M

  11. Puppet wall/floor collision.

    While using a puppet, if you touch a wall probably about 60% of the time you will be stuck against the wall and you cannot move. It will keep whatever momentum you had while walking into the wall and the puppet will continue to walk until it reaches the end of the wall. The only way to get out is to wait until the puppet reaches the end of the wall/corner or sometimes to jump if possible. It seems to me like the puppet is stuck in an almost falling state in-between where the wall and floor meet, even ifā€¦

    2 votes
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. Puppet disappears with only a pelvis left in its place after publishing dream

    I created an apparition in paint mode that consisted of eyes/mouth/shifting fragments for a body that i grouped to a puppets head - i went into play mode to test it out and it worked fine with the puppet following me on sight like i wired it up to. but upon publishing the dream and re-entering into play mode afterwards the puppet was gone all except for the pelvis as well as my apparition - the puppet reappears at random in random places while my apparition stays put except for a few times where it too spawned around the mapā€¦

    1 vote
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Imp Possession Sound Automatically Off With Force Possession?

    Not sure if itā€™s a bug or just change.

    I was following the instructions from the QA stream where at the end itā€™s shown how to use a timer, key frame, and force possession to hide the imp possession sound.

    I tried this and it worked, but then I worked backwards by deleting the timer, then keyframe, checking each time to see what the difference was in game mode. And it ended up being that even with neither the timer or keyframe, just having force possession on, I didnā€™t hear the imp sound. (I was rewinding each time.)

    Could itā€¦

    1 vote
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    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hello DarkFishDays

    Sorry for the delay in getting to this post.

    To clear up any confusion, we did make change here.

    If you load a scene where a controller sensor with force possession is on, users should not hear the possession sound effect.

    If however you turn on the force possession tweak once in a scene you should be able to hear the possession sound effect.

    Hopefully this information helps.

    Thanks for the post.
    Mark M

  14. Pose/animation break bug for Mm's first person character

    This bug plagued all my FPS characters after the full release of Dreams. I thought it wouldn't affect projects going forward, but it seems the bug can even happen if you start fresh today. Basically, this bug makes the arms (connectors) of FPS characters glitch out and permanently break when transitioning from an animated state to a non-animated state while moving.

    Since all my FPS characters use the arms of the Media molecule first person character (but instead of being constantly animated they're made non-moveable and scoped onto the head), I hypothesized that this first person character has been brokenā€¦

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. collision stops working if you add too many objects or groups

    after adding a hat to my characters the traditional way by grouping it I found the characters in my sumo wrestling game their heads no longer had collision working properly and the characters heads would just clip through each other.

    I tried messing with all the settings and the only thing that work was deleting the hat. so then I tried putting a hat on their head using a text displayer and grouping a microchip to their head

    after I did that once again the collision stopped working on their heads

    I guess if you have more than 12 orā€¦

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. arm detached wouldn't go back

    I was realigning arms to the grid but by the time I finished; one had detached from the shoulder and rotated parallel to the arm, at no point did I group them together and rewinding would not return it to it's correct position.

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. What am I doing wrong here?

    I built a hand with fingers and a thumb that are movable by way of bolt connectors. I then grouped the hands with the puppet and attached them with ball joint connectors. Going into play mode showed the hands dangling all over the place. So I made all sculptures making up the hand, fingers, and thumb unmovable, as well as some intermediate groupings. This fixes the hand from dangling in play mode. Now while keyframing one of my hands behaves just fine but the other for some reason produces these strange results where parts of the hand donā€™t move asā€¦

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. Small Random Animation Glitch

    I created a puppet that does a backflip/slam animation. The animation is in a timeline and only activates upon pressing the triangle button. However, upon falling out of the map or dying the puppet proceeds to perform the animation as soon as it spawns back in. This is a somewhat small glitch that appears to happen due to where the ground or floorā€™s placement is. I am able to get around this glitch by remixing the puppet and placing it in another dream, but it is a minor inconvenience.

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. My enemy (puppet deluxe) wonā€™t emit again after emitting once

    So I have a puppet/creature that Iā€™m using as an enemy in my game that Iā€™m working on. I made him during early access and Iā€™ve had no problems with him during that time. But once I upgraded to the full game I noticed that he wonā€™t emit more than once. Just to make sure that it wasnā€™t just a problem with my level, I did the same set up in a new scene and I still had the same problem. So I tried the same thing with other objects and another deluxe puppet and they worked just fine. Itā€¦

    1 vote
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    0 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. 2D Movement "facing"

    If you place the camera view to the side, and turn on "face camera when idle," the puppet still faces +Z(?) when idle.

    With that setting off and "face camera direction" on, the puppet seems to like to face "left" when I depossess. And while possessed, it faces away from +Z even if the camera is not there.

    Seems like with 2D Movement on, it assumes the camera is the 2D camera--ignoring the actual camera position.

    1 vote
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