Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Flipping a puppet reverses jump outputs

    Flipping a puppet using L3 will make the puppet interfaceā€™s jump outputs work in reverse (jump descent, jump peak, jump ascent).

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    5 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Animations permanently destroyed without ability to undo

    Take a puppet and give it some nice animations
    Press triangle on the object just above the hips

    You are now in the ā€œrepositionā€ connectors mode.

    After doing this all animations to the parts above the hips hips in the animation hierarchy are gone.
    Pressing undo does nothing.

    This is on a puppet

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. 'Fell Out of Scene' trigger inconsistency

    I've discovered a rather annoying inconsistency between the blank puppet variants involving slopes, specifically ones that are too steep for a given puppet to walk up.

    I discovered this when trying to add a sliding mechanic to a puppet I was working on, when I discovered that after sliding for a certain length of time, the puppet would always die and respawn, the only workaround being to adjust the fall height in Global Settings (and even then, that only goes up to 100.0m, so long slides are out of the question). I noticed that that this issue doesn't seem toā€¦

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi,

    We’ve not heard back from you in a while regarding this issue.

    If it still persists, then could you please get back to us so that we can try to resolve it for you?

    Thanks,
    PeteS

  4. Puppet walk animation cannot be edited

    I can't edit the WALKING animation on a deluxe puppet. If I click it, the puppet stays still as normal.

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi

    We’ve not heard back from you in a while over this issue.

    If it’s still occurring for you, could you respond with any additional information that could help us to investigate this for you.

    Many thanks,
    PeteS

  5. Rig undo enlarges model permanently

    Rig undo makes the component large and this cannot be undone.

    I was trying to attach a rigged hand to an existing rigged character that has the default puppet's rig.

    I delete the hands along with their connections, attached the hand to the wrist area of the arm, connected it with a ball joint on one side and copied it using the live clone tool over to the other side.

    I connected it on the other side and made some adjustments, went to the other hand and made adjustments. I was unhappy with the result so I hit undo.

    Theā€¦

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. Autojump

    My puppet starts autojumping after the latest update. It's not posible to stop it. If i click the "autojump" button in the puppet menu, nothing happend. The button will glow the hole time i can't stopp it from being active.

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Massive lag after deleting a certain object

    I have some kind of 'play room' where I try and test poses, animations and interactions mainly with puppets. If I do major changes I clone them to keep multiple versions. From time to time I delete things that I don't need anymore to keep the room clean and the thermo low.

    There is one puppet that causes a massive lag in play/test mode after deleting it that makes the creation unplayable. Even rewinding doesn't stop the lag, only leaving the creation without saving works. I tested multiple ways of deletion all resulting in that lag.
    The puppet has noā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Im having a problem importing my character onto a different creation. When I enter play mode my character disappears from the scene.

    My puppet vanishes when I try to stamp it into another scene Iā€™ve been editing. I get the same result in view mode from my creations... I can stamp other characters just not this one.

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Sculptures cloned from a puppet act as if still connected to the puppet when moved via possession or imp

    Stamp a deluxe puppet into a scene. Tunnel into it and double-click the torso to select all parts. Clone the parts and then degroup them all from the puppet entirely. Then group the parts together and make them collidable so they don't fall through the floor.

    Now notice if you move the base puppet with your imp while time is active, the cloned sculptures also react. If you possess the puppet or use the possession recorder, the same effect occurs.

    However, if you place a second puppet into the scene with follower settings on, the first puppet will follow itā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Puppet won't respawn correctly unless a second puppet respawns

    A bit hard to explain:

    I am making a level with optional co-op.
    The camera is isometric.
    There are 2 puppets.
    Players 2s puppet is not powered in single player.
    In single player everything works perfectly.

    In multiplayer weird things happen.

    If both players respawn at the same time it works fine.

    If the respawn input on either puppet is activated while the other puppets respawn is not, instead of respawning the dead puppets UI (text elements) will disappear even though they are still active.

    If I enter create mode while a puppets UI is missing (which happens when itsā€¦

    2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  5 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. Pose/animation break bug for Mm's first person character

    This bug plagued all my FPS characters after the full release of Dreams. I thought it wouldn't affect projects going forward, but it seems the bug can even happen if you start fresh today. Basically, this bug makes the arms (connectors) of FPS characters glitch out and permanently break when transitioning from an animated state to a non-animated state while moving.

    Since all my FPS characters use the arms of the Media molecule first person character (but instead of being constantly animated they're made non-moveable and scoped onto the head), I hypothesized that this first person character has been brokenā€¦

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi

    We’ve not heard back from you in a while over this issue.

    If it’s still occurring for you, could you respond with any additional information that could help us to investigate this for you.

    Many thanks,
    PeteS

  12. 2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  6 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. lost 2 different puppet saves when trying to save online and send to another gamer

    1.saved character with quick save. 2. tried to share character. 3. had to save online first. 4. attempt failed. 5 exited character creation. 6. did not save when prompted because of the previous quick save. 7. lost character when exited and reverted back to an earlier save as well as another character that sculpts were used to create new character

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi there,

    It’s been a while since we heard back from you regarding this issue.

    If it is still occurring, then could you please respond and we’ll look into this for you.

    Many thanks,

    PeteS

  14. Puppet tweak menu defaults are not the same as stamp defaults

    Basic Puppet Deluxe
    The default settings you achieve by pressing triangle are not consistent with the stamp settings of the puppet. So you cannot return to the initial settings after playing with the sliders by using the triangle shortcut on all sliders. The settings that are particularly different are run and jump height.

    Type /Initial / Default
    Walk / 2.0 m/s / 2.5 m/s
    Run / 6.0 m/s / 0.0 m/s
    Turn Speed / 114.5% / 114.6%
    Acceleration / 6.0 m/s2 / 10.0 m/s2
    Deceleration /6.0 m/s2 / 10.0 m/s2
    Jump Height / 1.0m / 2.0m
    Min Jump Height/ 25%ā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Issues with running animation when feet are scaled down.

    After scaling down the puppet foot size, I've been having problems with the left foot briefly reverting to it's original size every 2 or 3 steps during the running animation.

    This is the case when updating early access characters and starting with a fresh puppet (Both deluxe and basic).

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  3 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. The new puppet doesn't like 2d movement being tuned on

    Hi

    The new 2d puppet has some issues when 2d movement is turned on. It won't turn properly.

    Cheers

    2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!

    Thanks,
    PeteS

  17. Disabling procedural running, disables also idle strength reduction, movement -, waliking - and running strength

    If the procedural running toggle inside the puppet is turned off, the following outputs from the puppet interface don't give a correct or no value at all.


    • Ilde Strength (stays at 1 except if jumping)

    • 0 Movement Strength

    • 0 Walking Strength

    • 0 Running Strength

    Video: https://youtu.be/daKtw8ggEI4

    I don't see a reason why these outputs should be turned off if procedural running is off. This makes creating custom animations significantly harder.

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. Default puppet visual bug/glitch when leg/knee is bent on surface raised terrain, rock etc..

    I see this in so man dreams:

    You possess a character and then you get close to a raised terrain, rock, a chair, tv, object, and suddenly the charaters leg is bent and gltichy/strange behavior.

    Is this a problem with the default puppet? I see it in more dreams than not, not sure why the character puts a bent/leg knee up but animation is glitchy/unusual/flickering.

    0 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  2 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. What am I doing wrong here?

    I built a hand with fingers and a thumb that are movable by way of bolt connectors. I then grouped the hands with the puppet and attached them with ball joint connectors. Going into play mode showed the hands dangling all over the place. So I made all sculptures making up the hand, fingers, and thumb unmovable, as well as some intermediate groupings. This fixes the hand from dangling in play mode. Now while keyframing one of my hands behaves just fine but the other for some reason produces these strange results where parts of the hand donā€™t move asā€¦

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    acknowledged  ·  1 comment  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Face of Mm characters is gone

    The face of the Mm characters normally appears when you posses them however the mouth is the only part of the face that appear when I posses a character. This problem persist throughout Dreams Ā“it's in the Homespace, Private Creations, official levels and even in the tutorials.

    I don't know when this problem appeared, but I noticed it after using Connies special move on a bounce pad in the homespace, so it could be related to that.

    I have also tested this on lesser know characters unlocked through Imp Quests.

    I don't know if it's related to this issue
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/39703315-imp-accessories-don-t-show-up-on-connie

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Puppets  ·  Flag idea as inappropriateā€¦  ·  Admin →

    Hi again

    We’re still tracking this issue but need your help in solving it. If you get the chance we’d really appreciate a response to our earlier comment!

    Thanks,
    PeteS

← Previous 1
  • Don't see your idea?

Feedback and Knowledge Base