Dreams Bugs šŸœ

With such a huge suite of creative tools, you may encounter occasional bugs in Dreams. Itā€™s really helpful for us to hear about them! If you discover an issue in Dreams, please check to see if anyone else has reported the issue before and if someone has, comment on it with your experiences. If not, post a new bug report here!

Hereā€™s some top tips to help us track down your bug as quickly as possible:

ā€¢ Give us a brief, clear summary of the bug. If necessary let us know what you think should be happening that isnā€™t.
ā€¢ Let us know the exact steps we need to follow to recreate your bug. For example -
ā€œLoad game > go to create mode > search for banana > stamp ā€œsuper cool bananaā€ > the banana didnā€™t load!"
ā€¢ If possible it really helps if you can include a screenshot or video of the problem.
ā€¢ Let us know the release version of the game ā€“ you can find this by having the Dreams icon highlighted on the Playstation homescreen, pressing ā€œoptionsā€ and then ā€œinformationā€. The bit we want is the Version number!

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  1. Emitter scene space direction affects speed.

    Stamp a default emitter and basic cube.
    Load the cube into the emitter and start time, the cube should shoot off at a certain speed.
    Stamp a combiner and connect it to the Scene Space Direction input. I set the combiner to 3 Numbers.
    Connect two value slider into the A and B input of the combiner. One is for the vertical Y axis and one for the horizontal X-axis. If both are set to 1 the cube is emitted at an 45Ā° angle upwards and right.

    The direction should only define the direction that an object is emitted in.ā€¦

    4 votes
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Wire Blend on Wireless Transmitter is Broken

    Please see attached photo...

    On the first microchip:

    The wireless transmitterā€™s input is set to ā€œWire Blend - Blendā€ so itā€™s averaging out the inputs (0.5 and 1.0) as 0.75 and displaying it properly on the gadget itself (75% of the gadget is filled).

    However, the wireless receiver is receiving the sum of these values (0.5 and 1.0) and as a result, it is outputting 1.5.

    On the second microchip:

    Iā€™m using an intermediate value slider before sending the signal into the wireless transmitter.

    Again, itā€™s averaging the inputs (0.5 and 1.0) as 0.75, displaying it on the value slider,ā€¦

    5 votes
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    bugged  ·  4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. Camera moves drastically

    Not the gadget of camera;the normal camera in edit mode,where there is the imp. Sometimes it moves forward abruptly for a few seconds, this is a small annoyance but sometimes it happens continuously and it is quite annoying to have to go back and that your camera and imp go forward all the time.

    2 votes
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    2 comments  ·  Camera & Controls  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Resized chips cause follower inaccuracy

    Super simple to replicate.

    A total headache to experience.

    Please see the video below for replication steps.

    https://www.youtube.com/watch?v=0PXRCehKDmQ

    2 votes
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    4 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. Variable modifiers 'get' outputting *half* of the variable value

    Hey all :)
    I've come across an issue that has affected all of the variable modifiers set to get a specific variable that has made them all output half of the variable value. There's no blend modes on either. It's similar to the issue described here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40270141-variable-modifiers-strange-behavior
    and it's in the same scene where i reported my previous variable modifier issue here:
    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/40374532-specific-variable-modifiers-are-effecting-timing

    It happened just randomly i think this morning when i re-opened the scene i've been working on. I think the last thing i did to the scene was change the variables 'initial value' then save and quit.

    ā€¦

    3 votes
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. a bug where a follower logic at max speed (1000) on an object that you incease in size causes the speed to go bayond max speed.

    i have a square with a follower logic on it, the first bug is base on the size of the square changes the speed of the follower when it shouldn't, second bug is max speed is supposed to be 1000 but making the square bigger causes the follower speed max to be from 1000 to 9,999,999 max speed.

    this also applies to puppets.

    1 vote
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    3 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Emitters are inaccurate

    Either emitters or tags are inaccurate.


    1. Create two objects, each with a grouped chip, containing a tag. (I've called my two objects cube1 and cube2)


    2. Make sure the tags are aligned on the grid and at the center of each cube, then split the scene space transform from each cube, and split the resulting position into some number displayers set at 3 decimal places.


    3. Place an emitter in the first object's (cube1) microchip, and set the object to emit to be the second object (this is why the chips are grouped with the object/sculpt).


    Here's the bug:

    If I justā€¦

    5 votes
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    1 comment  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Unable to save as remixable, even after deleting

    Unable to save as remixable, even after deleting Arts Dream prize bubble (private element).

    At the weekend I built a bird cage in dreams, and to see how it held up I copied in a crow from a prize bubble that I had found in Arts Dream (which is evidently labelled as private, clearly so that people cant share the prizes they have won, which is perfectly understandable).

    I carried on with the cage, and when finished I couldnt save as remixable for others to use as it contained a private creation - the crow. I continued to delete theā€¦

    5 votes
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    5 comments  ·  Mm Content  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. "Out of Memory" error message on saved scenes

    I've got scenes that I've saved properly, but am unable to play since the update on April 1st 2020. I get an error message "Out of memory". I can't open them or edit them. They were both near max thermo when I saved them, but did not previously have any issues Playing them or working on them. User ID Gen-X_Racer, scenes RPM, and Leicester Square Station.

    2 votes
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    5 comments  ·  Accessibility  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Unable to release music track as it says it's private

    I've made a level in dreams and I clicked on the music track I made for the level to save it as a separate asset, but I'm unable to publish it as it says it's private, both the level and the dream it's in are published online but if I update the level it says I have to change the options for that music which I am unable to do as there is no option to change it it's greyed out and clicking on it does nothing. the music plays fine in the level I'm just unable to publish itā€¦

    4 votes
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    5 comments  ·  Audio  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. Publishing bug

    I was trying to publish a custom element, which was using edited/remixed elements from other creators. I used the Tongue, Animal Nose and Fangs Prizes made by Media Molecule as assets in it too, but when I tried to publish it, it says I can't because of private creations, I checked and they were the assets from MM, no biggy, I thought, I just deleted them and sculpted my own replacements (although a bit crappier). But the problem PERSISTS! Even after I deleted the Private elements, they still count as if they are in it. What can I do aboutā€¦

    4 votes
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    5 comments  ·  Mm Content  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. Connectors aren't Rugged & they have Unrealistic Elastic Properties. Please give an Option to turn off the Elasticity Feature.

    I have been trying to build some realistic mechanical tank tracks for a long time now using bolts. However, I have hit a roadblock because i noticed that the connectors in Dreams are very buggy and seem to have this very strange unrealistic elastic feature to them. It makes them move in a very strange way when looking at it from a mechanical perspective.

    In-dept Explanation of the Problem:

    My tracks are made of 2 interlocking repeating segments attached by bolts. Whenever the tracks are hanged vertically or diagonally in play mode, the individual bolts unrealistically break off into 2ā€¦

    3 votes
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    2 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Trial

    I bought and installed the full version of dreams and it still says i have the trial version, how do i fix this?

    2 votes
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    2 comments  ·  Other  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. blurred out view in create mode

    At some times when entering or (I think) exiting a scene, the screen goes into a blurry limbo. Here's a clip of it happening on Aecerts stream.

    https://clips.twitch.tv/BumblingRefinedLyrebirdPupper

    It also shows the fix for it, which is pressing the play button.

    3 votes
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    acknowledged  ·  7 comments  ·  Create Mode  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Keep Changes and Slow Power Up conflict

    As soon as I turn on Keep Changes in a keyframe, the Slow Power Up seems to stop working.

    Example from the Keyframes Animation tutorial: stamp a keyframe with Slow Power Up set to 5 seconds and connect it to a trigger zone. Observe how the animation plays very slowly. Now turn on Keep Changes and see how the animation is much faster.

    3 votes
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    bugged  ·  7 comments  ·  Animation  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. persistent variables+ global reset is very buggy

    If you set a variable as persistent and reset on rewind off and use global scene reset. the variables will only sometimes hold their values but even weirder they start skipping around their number order and if they are below the initial value they may reset to initial value OR jump to a random value its very buggy. I made a twitr video and remixable example

    https://twitter.com/angrykirbyx/status/1232525684595183617?s=19

    indreams.me/element/oBJorLoNvSh

    4 votes
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    bugged  ·  5 comments  ·  Gadgets & Logic  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. Sound Recorder seemingly disabled in Remote Play?

    In the Early Access builds of the game, you could use Remote Play to record audio through a different system's microphone, be it your smartphone or your PC (the latter being handy if your specific microphone isn't natively compatible with the PS4 system).

    This does not seem to be the case in the full game; if you try to use the Sound Recorder in Remote Play (it doesn't matter what device you're connecting from), the hula-scope that normally surrounds your Imp when recording audio does not show up, and nothing gets saved when you stop recording. Despite this, the Controllerā€¦

    5 votes
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    acknowledged  ·  5 comments  ·  Audio  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. Subtitles active output true when subtitles are off

    So I'm trying to make the subtitles in my game a little more useful by adding the speaker of the dialogue above the subtitles.

    Simple enough as you just power a text box with the Active output of the subtitle gadget.

    The problem however is that if the player decides they do not want subtitles and turn it off in My Preferences the Active output of the subtitle gadget still outputs true.

    Which basically leaves me with my speaker name on screen and no subtitles.

    I'd rather not force subtitles and I'd rather not not have the speaker name.

    Alsoā€¦

    2 votes
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    1 comment  ·  Accessibility  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. 1 vote
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    2 comments  ·  Other  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Curve tool

    When you use the curve tool, in stamp mode, it often leaves a donut ring, between the centre two moving points (the ones you grab, to bend it). Even when moving the two points far away from each other, the donut bulge is still slightly there. I canā€™t get a smooth spike/curve at all.

    3 votes
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    0 comments  ·  Art Modes  ·  Flag idea as inappropriateā€¦  ·  Admin →
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