Dreams "How Do I?" šŸ¤”

Dreams is jam-packed full of incredible tools to let your imagination run wild. There are many things to discover and learn. If you have a question about anything in Dreams, here’s the place to search for answers. If you can’t find what you’re looking for, then you’re in the right place to post your question.

  1. How fix my rotators?

    So I have a boat prop that's like one of those steam boats with the paddle wheels. I stamped a rotator on it so that the wheels would rotate on it's own. When I'm in the place where I originally made the object, it rotates fine, but when I stamp it into a scene the rotation is slightly off and it won't let me fix it. Is there any way I can fix this?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    10 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  2. Storing compressed data in variables?

    Sorry if it was answered before. Couldn't find it.

    So, let's say, I want to store 4 numbers in one persistent variable (1234) then split them into separate numbers and use them to other things.

    How can I do that? If I wire a variable to a splitter, there's many things but not number splitting.

    Also, are there any good/known ways of compressing data in persistent variables? I would be grateful. Thanks!

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    17 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  3. How to make a moveable object smaller using a keyframe?

    Hi dreamers!

    I have been confused about scaling a moveable object using a keyframe.

    I am trying to make a sphere smaller as it rolls along. To do this, I do the following:
    1. Use a rotation sensor to get the overall angular velocity;
    2. Put its output through a signal manipulator to clamp an angular velocity of 10m/s to an output of 1;
    3. Put this output into a timer set to "speed", so that the ball will get smaller quicker when it rolls faster;
    4. This output is then put into the keyframe, which is the scaled downā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    12 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  4. Best way to manage listed assets

    Is it true that asset creators or basically anyone publishing on the Dreamiverse is limited to 1 GB of ā€œListedā€ stuff? I needed to archive to free up local space in Dreams but surprisingly am forced to ā€œUnlistā€ stuff.

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    7 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  5. How do i get the camera to follow?

    My character basically flies but when I double tap circle to stop flying he falls obviously but the camera just stays in the air and doesn't follow him. It says that the character is out of scene because it shows the out of scene icon. Does anyone know a solution?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    8 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  6. How can i make a gravitt based cart on a rail?

    Hey, guys.
    Im pretty new to creating in dreams.
    So, i was inspired by "backyard rollercoaster" that operates without any engine what so ever.
    So as a POC, ive tool a beeg square shape, put a hole that runs through the shape, so a rail can pass through it.
    The issue is whenever i unpause time, the shape just goes through the rail upward and then falls to the side (both colidable)
    Is it something possible in dreams, or is it a limitation?
    Thanks!

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  7. Add pair of hands to MM VR Kit that allows both hands to grab/interact with items.

    It would be super useful to have a pair of VR hands in the VR kit that allows for grabbing/interacting with both hands, instead of just one, which is severely limiting.

    Many PSVR users are used to Job Simulator type interactions, where you can use both hands, and do things like open book, turn page, uncork, pull cord etc..

    Having 1 hand unable to interact, severely reduces immersion factor when this is common in most VR games.

    5 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  8. Timeline speed

    Anyone know how to control the speed of a timeline that is connected to a controller sensor by the left stick. I used a signal manipulator and set it to smoothing only but its not giving me what I want. The signal slowly fades in then speed up then slow down again, thats not what I want. There are 2 keyframes on the timeline that causes a sculpture to move from left to right when the timeline is activated with the left stick. I want the sculpture to move from left to right with a constant and steady speed, notā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    8 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  9. Is there a way to make a running total score, while not allowing cheating?

    I realise I can use a persistent variable to track a 'total score', but does does not prevent someone from going back to a previous level in the dream and replaying it to add more to that value.

    The only solution I can see is to have 30 variables (one for each level) and then the 'total' is just the sum of those variables, but I think I might just not have a total score at all because that's too much work for little gain.

    2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    12 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  10. Keyframes to move and rotate and object

    I use keyframes on a timeline to move an object on the screen. But I want the object to rotate while it's moving. But it's not working!

    What I tried is :I placed keyframes on a timeline, the first keyframe, I record the current position, the second keyframe, I move the object to another position. And the same with the rest of the keyframes, then I add a rotator together with keyframe 2 on the timeline, but it will not rotate. Is it really not possible to do that or is there something I do wrong?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    6 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  11. in-game guide

    hello again I'm doing now a in-game guide level, where I tell the players how to do certain trophies, and most of it is text gadgets which I did that, but the part I'm struggling is the section where I tell the players, my weird way of organizing trophies, in the intro section.

    But first, should this be in the feedback section?

    Here is the section:

    [5) My trophy guide is separated into three parts, Story-based trophies, Collection-based trophies, and Miscellaneous-based trophies. You need all three to Platinum this game, Story-based trophies are trophies you get always get throughout theā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    5 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  12. How to make a character select screen

    This is a bit of a weird one. I am needing to make a character select screen. A way to pick how many players, 2-4. Everyone would be using one controller as it is turn based.

    https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/40353004-make-it-switch-to-next-player

    This link is to a mess of info in case you wanna read a bunch of nonsense that's pretty well figure out by now about the game and how it will work for reference. Warning: It's a lot of reading.

    I have no idea where to start with this. I thought about making different scenes for 2 players, 3, and 4 but thenā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    9 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  13. Make it switch to next player

    This is a bit of a weird one I think and yes I'm at trying something different again and of course I gotta run into issues and not know what I'm doing.

    So anyhow...... I'm trying to make a trivia game. My thought is to make a puppet move as sort of a playing piece whenever you get a correct answer. I made one trivia question as a test and wired the correct response to a microship which has my "move a block away" logic in it. Mission accomplished, If I answer correctly I have it move one block ahead,ā€¦

    2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    9 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  14. How do I multiple Signal Receiver

    If I have 2 or more signal receivers / transmitters sending different values using the same name. Because they need to be cloned. One is outputting 1.00 and the other is 3.00 and since both of the receivers need to be overlapping. The resulting signal isn't multiplied. It's actually in between so a 1.50

    So is there a way to have it multiple sending a 4.00 instead of the 1.50?

    2 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    10 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  15. Attach projectile to target after hitting it

    I have a target that is hanging on e.g. chain and is moveable. I shoot an arrow at it and upon collision it interacts with the target as expected, pushing it around. What I would like to do at this point is to stick the arrow the surface of the object that it hit.

    The closest I could get was when I spawned a new static projectile upon collision inside the target. I could get the location of the collision from the collision detector but not the orientation. Any ideas how this could be achieved?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  16. Piston connector won't stay on when object is moving

    I made this drone that has a missile launcher on the back that goes up when it's ready to fire and down to reload. However, when the drone moves, the connector doesn't seem to move with the drone in the second image even tho I connected it to the main body of the drone. Is there a fix for this?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  17. Walking backwards

    I'm working on a dragging animation. The character has to be able to walk backwards whenever he's dragging something, no matter what direction. Any simple way to do this?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    7 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  18. How do I animate a whip?

    How do I animate a whip?

    I want my character to have an Indiana Jones style whip but I canā€™t figure out how to make him do the actual whip action.

    Iā€™ve created 3 different sculptures of the same whip, each in a different position to perform the whip motion. I thought if I could somehow key frame one to the next and then fade them, it would look decent. (Although, even if I did that, I would still have no idea how to allow him to equip it and have it attached to him to use in different locationsā€¦

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  19. Type in purple text

    There has been a trend going on for the past several days, where dreamers' texts have a purple font.

    For those that do not know already, you can type in "<clue>", and the text cursor will turn purple, and everything you type afterwards will be in purple font.

    Now go add some spice to your comments, and not make this esoteric!

    3 votes
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
  20. Multicolored text in titles?

    I have seen some creations where the title uses multiple colors. What is the markup for this?

    1 vote
    Sign in
    (thinkingā€¦)
    Sign in with: Sony Entertainment Network
    Signed in as (Sign out)

    Weā€™ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriateā€¦  ·  Admin →
← Previous 1 3 4 5 158 159
  • Don't see your idea?

Dreams "How Do I?" šŸ¤”

Categories

Feedback and Knowledge Base