Tweak gravity of individual objects?
Is there a way to tweak the effect gravity has on individual objects? I know there's a global tweak, but can't find a way to do it on a single object.
I am trying to have a cube rotate via the controller and other objects attached via string to dangle off it and spin around - however, the cube gets dragged down by the other strung objects!
That's what I thought the case might be, thanks Liam!
What would be the equivalent to doubling the gravity? How does that math work out?
mmdev5 - Liam commented
There's (currently) no per-object control over gravity strength. However, you could simulate this for now by attaching a downwards-facing mover to objects that you want to fall faster.
Hope that helps :)