How do I animate puppet arms to stay in place?
I want to move the arms from a puppet up and down with the right stick, but the stay in place feature of the keyframe does not affect the puppet at all. Is there a way to stop them in place when I let go of the stick and transition into the down state keyframe when move down with the right stick?
mmdev3 - Pablo and Rich commented
The Keyframe needs to remain powered ON after you sent the input. To achieve this, wire a Signal Manipulator gadget between the Controller Sensor and the Keyframe. Play around with the different options inside "Custom Remapper" to see what works for you.
For example, "Toggle Output at ON" will make the Keyframe to stay powered ON until the same button is pressed again.
Hope this helps!