HDI fix a connector that changes position when I don't have "reposition connectors" selected?
Ok, so I've been working on a custom pupptet, but I've run into an issue with the connectors that connect the lower leg to the thigh (on both sides). When I select the lower leg and hit Triangle to make the connectors visible and repositionable, it snaps into the location I set it to originally (it's proper location/rotation), but as soon as I exit that menu or hit L1+Circle the lower leg twists all up (taking the rest of the leg below it with it) and will not move if I try to move/rotate it. Does anyone know what might be happening here?
Oh, and while I'm at it, I'm also having an issue with being able to move/rotate parts while editing keyframes. For example, when trying to animate a head/neck motion, it'll work perfectly fine the first time, but the second keyframe that I add to a timeline will not allow me to move the neck while editing, even though it moves normally when I'm not editing. Any ideas?
Also, sometimes I'll be able to rotate the lower leg, but when I do so it's out of allignment with the connector. In fact, it actually seems to be mirrored from the position it was originally, in a way that couldn't happen normally with a bolt, as if it mirrored both vertically and horizontally.