Questions relating to sculpting
• Edge/Corner Rounder Option
I can’t seem to figure out how to make rounded edges on sharp objects, current methods I used was to create a sphere & then mold it to a sculpture OR use the curve & fit it around the edges that I was trying to soften. Both of these methods were inconsistent & time consuming to try and get it to look good. (I was using the blend feature) Is there a way to soften sharp edges on objects?
If not, maybe they should add a tool to allow dreamers to soften rough edges on objects or sculpts.
• Glue Tool
How to glue two or more objects together? I tried using the Scope In method and from my experience it seems to only work once after you’ve built everything. When I try to scope in more object they act as separate objects. What am I doing wrong?
A way to soften corners which is sometimes useful: take a sphere shape, tweak it (L1+square) and then use the rightmost buttons to sub-divide it as far as you can and also make it hollow. Now you have a piece that should cut a nice round shape e.g. for rounding one corner of a cube like a die. Adding some soft blend might also help.
The same idea could be applied with a cylinder, to round an edge.
As you may have guessed, there are no tools for that per se. But there are ways of doing these things.
John Beech showed how to round off corners using soft blend: https://youtu.be/-57BUUTY7Vs?t=3170 ... The key is to make sure the shape would actually cut off the edge, and *then* add whatever soft blend to it. If you have the soft blend high and you sort of hold the shape near the corner it will round it before it even touches the corner itself, but this will tend to leave sort of a "seam" behind--a little raised corner-y bit, while it's still flattened and such.
Perhaps the objects you are taking in are set to be movable (tweak > physics). That's the only way things can move on their own without you telling them to do so. Also, it's worth turning the visual feedback up if you haven't already done so, so you can make double-sure everything is in the groups you think they're in.