Apply changes to an element from within a scene
I am running into the problem where I pull one of my characters into a scene. A lot of the character logic revolves around its surroundings so when I click "edit source", I'm only within the context of the character.
I no longer see enemies or other interactables from the scene, so testing the logic is an atrocious process.
I figured, a workaround would be to edit the clone and save as a new creation, however i can't delete the previous elements of the character because it wants to delete the main scene as well. Now I'm going to end up with hundreds of characters in my creations which should actually only be one.
Does anyone have some advice?
Thanks for the suggestions guys. I think I'll go with the test scene idea thanks TAPgiles!
I make a small "playground" element that contains a little area with the different contextual elements I may need. Then while editing the character, I import it. Then delete it before saving.
I find this workflow quite unintuitive, also. I would love to be able to modify elements in a scene and then update the source with the changes I've made (is there a way to do that?)
The way I solved this for myself, was to work on the scene inside the character element itself; ensuring that I only make meaningful modifications to the character. This was pretty straight forward for my use case, but for you perhaps it's not ideal.
The side effect of course is that you end up with a character element with a bunch of 'stuff' around it, but for me this wasn't an issue as I once I had done all the character work I wanted to, I was able to switch to working in a real scene and then editing the character only occasionally when I found tweaks or fixes needed to be made. But, working on the bulk of the logic inside the character element and bringing in other objects to test was my best solution.