Glue emitted objects to a structure
How do I glue emitted objects to a structure in play mode?
For example emitting an object to hit a structure and then have it "glue" and all move together. Any help appreciated, thanks.
Try that :
Put a tag to the target surface, and a follower into the emitted object. Put a triggerzone slightly above the surface and power the follower by that zone. Edit the followerstrenght as you need.
You can ofcourse also use a impactsensor to turn the follower on.
That way, maybe, it works...
Hrm... it's not as easy as that I'm afraid. If the target doesn't move, you could simply turn off movable on the object when it hits (detect that with an impact sensor).