How to make unlockable skins?
So the way I currently have it set up is I have a selector that's connected to microchips that have the skins in them. You can cycle through the skins using triangle. I want to make it so that after you collect a certain amount of collectibles you can unlock the final skin, but I can't think of a way to make it so you can't access the microchip with the final skin in it.
Add an and gate for each selector output & wire each selector output into one side of its respective and gate.
Use individual counters to count how many collectibles you've collected and wire the counter full outputs into the other side of their respective and gates.
Wire the outputs of the and gates to the skin chips.
Now when you collect a set number of collectables (you set these in the counters tweak menu) the counter goes high and when the selector output for that counter is activated the and gate will activate the skin