Advanced Mover Appears to Be Ignoring Local Space Setting
Trying to determine if this is user error or a bug.
I have a scene I'm working on where 1 item is teleported to the other. It teleports and aligns itself to the correct orientation that I have set using the matching tag.
However, the next step is having the user move this object. I would like it to move along its Y axis LOCALLY, so I have turned that setting on in the Advanced Mover tweak menu. Unfortunately, though, it still insists on moving up and down in the GLOBAL Y axis.
Is this an issue with grouping organization? A bug?
Take a look at the advanced mover gizmo, it must also match the orientation, as the movement depends on the gizmo's axes.
If the mover is not directly attached to the object, the orientation of the mover's gizmo will not change, so I'd probably put a microchip on the object and place the teleporter and mover in there.
Hope this helps.
Cloud: I need the advanced mover. :(
TAP: Here is a YouTube clip of what's happening ( the 3 sets of 3 numbers are for my reference while developing, so can ignore those).
I highlighted the tag orientation so you can see the axis I'm concerned about. I want it to move along the Y axis locally, but as you can see, when the user inputs the signal, it's going up/down in Y in the global space.
I tested using a slider connection, but that seemed to become a mess when used in conjunction with teleporting.
Have you tried to get it working with the basic mover or do you specifically need an advanced mover?
Hrm... hard to say. Want to send it to me (or a quick example of the problem), so I can see what you mean?