Piston connector won't stay on when object is moving
I made this drone that has a missile launcher on the back that goes up when it's ready to fire and down to reload. However, when the drone moves, the connector doesn't seem to move with the drone in the second image even tho I connected it to the main body of the drone. Is there a fix for this?
Could be that you're not connecting to the thing that's actually moving. For example, you may be connecting to the group, but that group isn't moving; only the stuff inside the group. Something like that.
From the video it looks like a collision issue.
Make the launcher sculpt non collidable so it can't hit the drone body.
Also I'd suggest using the grid when adding the piston to make sure it's attached upright.
I'd also suggest using a keyframe to raise & lower the launcher. It'd be far less hassle & more reliable.
No, it's not animated with a keyframe. The missile launcher is set to movable, but the parent part of the piston connector doesn't seem to connect with the drone. I've made a video showing the problem.
Hard to tell what's going on from the images. But make sure the "child" object of the connector is movable. Also, is it animated with keyframes or just with the piston?