Making an elliptical orbit
What would be the best way to make a planet orbit a star in an ellipse? It should move like clockwork without straying from its path, so that I don't have to worry about planets colliding or something. I tried using connectors (a motor bolt and a piston), but they glitched out like they tend to do (maybe making the objects not movable could fix it, but I didn't remember to check...) Has anyone found a good way to do this?
That kind of worked, but I would still have to use some connectors to get the results I wanted (moons around the planets for example, and those moons rotating around their own axes. Rotators inside groups seem to stop moving with the rest of the group). With the connectors the physics went crazy. Changing the densities had an effect on it, but it was pretty unreliable, especially when the objects were made larger. Understandably the game has a hard time handling movement the more moving parts there are in a group, and what I'm trying to do is a bit extreme for it. I think a trigger zone + look at rotator combination will be my best bet. Thanks for the comment though.
Create a group that has the planet inside.
Put a rotator on the group to make it spin in a circle
Then animate the planet inside that group to move in and out towards the center while the group rotates
Making the parts not movable made them, surprise surprise, not movable. Changing the densities of the sculptures made the connectors less glitchy, but still too glitchy to use. I'll probably have to do some timeline or trigger zone tricks to get this to work. It will be difficult to get the timings right without connectors.